Fulltext results:
- doomsday @guide:2.1:man
- which [[game]] to play and which add-ons to use, browsing multiplayer games, and loading saved games *... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- doomsday @guide:2.2:man
- which [[game]] to play and which add-ons to use, browsing multiplayer games, and loading saved games *... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- doomsday @guide:2.3:man
- which [[game]] to play and which add-ons to use, browsing multiplayer games, and loading saved games *... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_windows @guide:2.1
- which [[game]] to play and which add-ons to use, browsing multiplayer games, and loading saved games *... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_macos @guide:2.1
- which [[game]] to play and which add-ons to use, browsing multiplayer games, and loading saved games *... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_macos @guide:2.2
- which [[game]] to play and which add-ons to use, browsing multiplayer games, and loading saved games *... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_windows @guide:2.2
- which [[game]] to play and which add-ons to use, browsing multiplayer games, and loading saved games *... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_macos @guide:2.3
- which [[game]] to play and which add-ons to use, browsing multiplayer games, and loading saved games *... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_windows @guide:2.3
- which [[game]] to play and which add-ons to use, browsing multiplayer games, and loading saved games *... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_macos @guide:2.0
- which [[game]] to play and which add-ons to use, browsing multiplayer games, and loading saved games *... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_windows @guide:2.0
- which [[game]] to play and which add-ons to use, browsing multiplayer games, and loading saved games *... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- doomsday @guide:2.0:man
- which [[game]] to play and which add-ons to use, browsing multiplayer games, and loading saved games *... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- automap: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material!). * The current item... e better results (with poor source textures) when rendering. Note this does not mean that artists no lon... e graphic which is then scaled and clipped out at render time. This addresses various GL filtering issue
- packages @fs
- kages, and build a package manager interface for browsing and acquiring packages, without fear of identi... d to have at least two components. For example: //skyjake.example// is a valid identifier, but //exampl... is not. (The corresponding files might be named **skyjake.example.pack** and **example.pack**.) **Alte... nfo defaultstyle.pack/ modules/ renderer.pack/ lensflares.pack/ testmo
- 1.13 @version
- rates on bringing new flexibility into Doomsday's renderer. Under the hood we've also been reorganizing ... ay can now use OpenGL shaders to post-process the rendered frames. In this release, we've applied this f... * Support has been added for various stereoscopic rendering modes, including anaglyph, side-by-side, par... acking has been moved to our own [[http://tracker.skyjake.fi|Tracker]]. The biggest advantages are much