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- 1.9.0-beta6 @version
- ]] Configure the [[viewgrid]] setup. * Added [[rend-light-attenuation]]:[[cvar]] Maximum light attenuation distance (default is 1024). * Added [[rend-dev-nosprite]]:[[cvar]] Disable drawing of sprites and masked walls (default is off), not archived. * Added [[rend-dev-surface-show-normals]]:[[cvar]] Enable drawin... mals (default is off), not archived. * Added [[rend-dev-vertex-show-indices]]:[[cvar]] Enable drawing
- map_info_syntax @ded
- 0; Fog start = 0.0; Fog end = 0.0; Sky = ""; Execute = ""; On setup = ""; # Doo... ince 2.3) # As of version 1.9.7, linking a Sky definition to the Map Info # is the preferred method of sky configuration (separating the # two allows more flexibility for custom sky add-ons). # The following properties are ther
- flags_reference @ded
- e = 0x4) ==== nodist ==== (Value = 0x8) Disable distance attenuation for this sound sample. ==== repeat =... map. ==== sphere ==== (Values = 0x2) Draw the sky sphere even when models are in use. ===== Sky Layers ===== ==== enable ==== (Value = 0x1) Enable ... By default the layer is disabled and will not be rendered. ==== mask ==== (Value = 0x2) Layer textur
- particle_generator_examples @modding
- l sectors. Also, notice that we make use of the **distance** property to reduce the amount of rain being rendered to particles that are within 1024 world units... ll it is not noticeable that the particles in the distance are not being drawn. <code> Generator { Flat = "F_SKY1" Flags = ceiling | density Speed = 20.0 ... Vector { 0, 0, -1} Vector Rnd = 0.05 Distance = 1024 Spawn age = -1 Max age = -1 Pa
- material_syntax @ded
- { 0 0 } Stage { Offset { 0 0 } Distance = 0.0 Tics = 0 Rnd = 0.0 Color ... faces with this material will never be drawn. | | skymask| Surfaces with this material will cut a "window" through which the sky is visible. The layers of the material itself wil... n of the light in material space coordinates. ; Distance : Distance of the light from the surface, in wo