Fulltext results:
- 1.9.0-beta6 @version
- wad http://sourceforge.net/tracker/index.php?func=detail&aid=1714610&group_id=74815). Relationships betwee... was not reset on map load. This led to HOM in the sky until the player moved, if said player was in the... t by Oblige (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1983920&group_id=74815). * Unt... s incorrect (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1732097&group_id=74815). * Gam
- 1.9.0-beta6.8 @version
- s ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always render the sky, even if there are no sky surfaces visible. For debug. ==== DEH Reader ==
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material!). * The current item... ppers (fixes http://sourceforge.net/tracker/?func=detail&aid=1533380&group_id=74815&atid=542099). ===== ... agement). * New equalization algorithm used on detail textures during load which balances them toward t... this during the creation process. A well authored detail texture will produce far better results than a ba
- 1.9.0-beta5 @version
- ] enable variable translucency on sprites. * [[rend-dev-sky]]: [[cvar]] render the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] render surfaces which Doomsday ... ) using the "missing" texture (for debug). * [[rend-tex]]: [[cvar]] added render mode 2 to aid lighti