Fulltext results:
- 1.9.0-beta6
- onts are sharpened with HQ2x scaling. * OpenGL rendering plugin integrated into the engine, and suppo... t3D dropped. This eases future development of the renderer significantly. * BSP and gl node builder p... wad http://sourceforge.net/tracker/index.php?func=detail&aid=1714610&group_id=74815). Relationships betwee... aused by an oversight in the node builder. ==== Renderer ==== * Numerous lighting inconsistencies
- 1.9.0-beta6.8
- s ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always render the sky, even if there are no sky surfaces visible. For debug. ==== DEH Reader ==
- 1.9.0-beta5
- * When consoleplayer is a camera, freezing the render lists should ignore changes to the player's "in-void" status (sky "flashing" when moving between indoor/outdoor are... ] enable variable translucency on sprites. * [[rend-dev-sky]]: [[cvar]] render the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] render surfaces which Doomsday has automatically fixed for missing textures
- detailed_list_of_changes_in_doomsday_version_1.9.7
- automap: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material!). * The current item... ppers (fixes http://sourceforge.net/tracker/?func=detail&aid=1533380&group_id=74815&atid=542099). ===== ... agement). * New equalization algorithm used on detail textures during load which balances them toward t
- 1.9.0-beta6.3
- some maps" (http://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099). * Hea... x) (http://sourceforge.net/tracker/index.php?func=detail&aid=2536942&group_id=74815&atid=542099). * Flags in Sky definitions ignored. === Renderer === * SIGSEGV when attempting to draw a world surface using a m
- detailed_list_of_changes_in_doomsday_version_1.15
- del Z-buffering was not enabled. This would cause sky models to be incorrectly rendered with regard to depth occlusion. * Value de... model's "Shadow radius" ignored in the GL1 model renderer. * Vsync controlled with a single Config v... :split_screen_mode]] is active. * **Windows:** Rendering glitches following a switch of FSAA/vsync se... t it. This is used for instance for the new model renderer to store object-specific animation state data
- detailed_list_of_changes_in_doomsday_version_1.13
- intact savegame with no ASEG_END | ===== {{tag|Renderer}} ===== * Float-bobbing of objects now a... a particle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was removed as obsolete (and broken).... lable. * Setting dialog added for stereoscopic rendering and Oculus Rift settings. * Drawing the UI into an offscreen rendering target for transformed composition. * Pro
- 1.13
- rates on bringing new flexibility into Doomsday's renderer. Under the hood we've also been reorganizing ... ay can now use OpenGL shaders to post-process the rendered frames. In this release, we've applied this f... * Support has been added for various stereoscopic rendering modes, including anaglyph, side-by-side, par... less mouse clicking. ==== See also ==== * [[detailed_list_of_changes_in_doomsday_version_1.13]] *