Fulltext results:
- 1.9.0-beta6 @version
- onts are sharpened with HQ2x scaling. * OpenGL rendering plugin integrated into the engine, and suppo... t3D dropped. This eases future development of the renderer significantly. * BSP and gl node builder p... wad http://sourceforge.net/tracker/index.php?func=detail&aid=1714610&group_id=74815). Relationships betwee... aused by an oversight in the node builder. ==== Renderer ==== * Numerous lighting inconsistencies
- model @assets
- = This page is about 3D model assets that can be rendered in the game world using the [[modding:GL2 model renderer]]. The article applies to version [[version:2... ). See [[modding:supported 3D model formats]] for details about file formats. | | ''front''| Front vector ... t autoscaling. | | ''fov'' | Custom FOV angle for rendering a player weapon model. Not set by default (v
- 1.9.0-beta6.8 @version
- s ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always render the sky, even if there are no sky surfaces visible. For debug. ==== DEH Reader ==
- 1.9.0-beta5 @version
- * When consoleplayer is a camera, freezing the render lists should ignore changes to the player's "in-void" status (sky "flashing" when moving between indoor/outdoor are... ] enable variable translucency on sprites. * [[rend-dev-sky]]: [[cvar]] render the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] render surfaces which Doomsday has automatically fixed for missing textures
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- automap: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material!). * The current item... ppers (fixes http://sourceforge.net/tracker/?func=detail&aid=1533380&group_id=74815&atid=542099). ===== ... agement). * New equalization algorithm used on detail textures during load which balances them toward t
- overview_of_resources_doomsday_1.x @modding
- will be loaded. ===== Detail textures ===== Detail textures are grayscale images that are rendered on top of normal textures when walls and plan... f regular textures. The console variables {{var|rend-tex-detail}}, {{var|rend-tex-detail-far}}, {{var|rend-tex-detail-strength}} and {{var|rend-tex-detail-scale}} control the rendering of detail textures. ===== 3D models as particles ===== 3D models can be used as pa... owing ID: ''ID = "Particle13";'' For further details see the DED Reference. ===== Music ===== Do
- 1.9.0-beta6.3 @version
- some maps" (http://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099). * Hea... x) (http://sourceforge.net/tracker/index.php?func=detail&aid=2536942&group_id=74815&atid=542099). * Flags in Sky definitions ignored. === Renderer === * SIGSEGV when attempting to draw a world surface using a m
- readme_windows @guide:2.1
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... ighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mappi
- doomsday @guide:2.2:man
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... tem * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mappi
- doomsday @guide:2.1:man
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... ighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mappi
- readme_windows @guide:2.3
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... tem * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mappi
- readme_macos @guide:2.3
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... tem * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mappi
- readme_windows @guide:2.2
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... tem * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mappi
- readme_macos @guide:2.2
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... tem * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mappi
- doomsday @guide:2.3:man
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... tem * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mappi