Fulltext results:
- 1.9.0-beta1...4
- oftentimes required all of my time and energy. As far as the next couple of months are concerned, the s... s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... s sometimes rendered above the object casting the shadow. * fixed: [[animated_texture]]s/flats would fl... ct sources and smooth sector lighting * cvar [[rend-bias-grid-multisample]]: multisample factor used
- 1.9.0-beta6
- world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]]. * Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, renamed to [[rend-light-decor-bright]]
- detailed_list_of_changes_in_doomsday_version_1.9.7
- point. * Use the same equation for calculating shadow darkness for mobjs as used with fakeradio. Default value for [[:rend-shadow-darkness]] is now 1.2 * Use a slightly larger offset for mobj shadows to help avoid z-fighting.... ticularly well currently. * Renamed [[:cvar]] "rend-tex-filter-raw" to [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the