Fulltext results:
- readme_macos @guide:2.2
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... n in Doomsday 2 is a full replacement for the separate front-end application that was used in earlier ve... lows Doomsday to load the resources faster and operate more efficiently. Usually it is unnecessary to cl... when the screen is actually refreshed at a higher rate, this may feel distractingly laggy. The 35 Hz lim
- doomsday @guide:2.2:man
- set of DOOM WAD directories. Use colon (:) to separate directories. Supported WAD files are searched for... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... n in Doomsday 2 is a full replacement for the separate front-end application that was used in earlier ve... lows Doomsday to load the resources faster and operate more efficiently. Usually it is unnecessary to cl
- readme_windows @guide:2.2
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... n in Doomsday 2 is a full replacement for the separate front-end application that was used in earlier ve... lows Doomsday to load the resources faster and operate more efficiently. Usually it is unnecessary to cl... when the screen is actually refreshed at a higher rate, this may feel distractingly laggy. The 35 Hz lim
- readme_macos @guide:2.3
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... n in Doomsday 2 is a full replacement for the separate front-end application that was used in earlier ve... lows Doomsday to load the resources faster and operate more efficiently. Usually it is unnecessary to cl... when the screen is actually refreshed at a higher rate, this may feel distractingly laggy. The 35 Hz lim
- doomsday @guide:2.3:man
- set of DOOM WAD directories. Use colon (:) to separate directories. Supported WAD files are searched for... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... n in Doomsday 2 is a full replacement for the separate front-end application that was used in earlier ve... lows Doomsday to load the resources faster and operate more efficiently. Usually it is unnecessary to cl
- readme_windows @guide:2.3
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects,... n in Doomsday 2 is a full replacement for the separate front-end application that was used in earlier ve... lows Doomsday to load the resources faster and operate more efficiently. Usually it is unnecessary to cl... when the screen is actually refreshed at a higher rate, this may feel distractingly laggy. The 35 Hz lim
- doomsday @guide:2.1:man
- set of DOOM WAD directories. Use colon (:) to separate directories. Supported WAD files are searched for... Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... n in Doomsday 2 is a full replacement for the separate front-end application that was used in earlier ve... lows Doomsday to load the resources faster and operate more efficiently. Usually it is unnecessary to cl
- readme_windows @guide:2.1
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... n in Doomsday 2 is a full replacement for the separate front-end application that was used in earlier ve... lows Doomsday to load the resources faster and operate more efficiently. Usually it is unnecessary to cl... when the screen is actually refreshed at a higher rate, this may feel distractingly laggy. The 35 Hz lim
- readme_macos @guide:2.1
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... n in Doomsday 2 is a full replacement for the separate front-end application that was used in earlier ve... lows Doomsday to load the resources faster and operate more efficiently. Usually it is unnecessary to cl... when the screen is actually refreshed at a higher rate, this may feel distractingly laggy. The 35 Hz lim
- doomsday_engine
- hics. The engine uses a modular structure to separate game logic from the renderer, sound, network and ... s [[open_gl]] to render graphics with 3D objects, particle effects and dynamic lights. It supports DirectSou... ut and low-level networking. Since then, a major trend in the development of the engine has been to furt
- 1.9.0-beta1...4 @version
- s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... releases. * Bias lighting suffers from inaccurate line-of-sight tests and leaking of smooth sector ... ==== * removed fixed limit on the number of [[particle_generator]] stages * fixed: minor memory leaks... ct sources and smooth sector lighting * cvar [[rend-bias-grid-multisample]]: multisample factor used
- 1.9.0-beta6.1 @version
- ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-show-indices]] Display particle generator origin indices (for debug). Note that t
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- ] * Enemies embedded in one another cannot separate [caused by game-mobj-fracepsilon] * Doom: Flyi... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add... side shadow y offset calculated incorrectly. * Particle textures not reloaded after a resolution change. ... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- H patches in PK3 containers. * Deh Reader: Tolerate mid-file EOF characters in DeHackEd patches. ==... = * Added a camera vignette effect. Cvars: [[:rend-vignette]], [[:rend-vignette-darkness]] and [[:rend-vignette-width]]. * Increased max number of particle generators to 5
- console_variable @guide
- etion 1 Changing the value of the variable {{var|rend-particle-rate}} with **force** from the console (to **10**): rend-particle-rate force 10 {{note|Forcing the value of a variable ... napback}} and using the {{cmd|if}} command to generate a status message: if con-snapback = 0 "Console