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rend-particle-max

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1.9.0-beta1...4
21 Hits, Last modified: 8 years ago
s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... ake it easier to use large resource packs. The ''-maxzone'' option has been removed as obsolete. * ... en touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resource-pac... clude> ====== Fixes ====== * removed the //-maxzone// option as obsolete * fixed: crash during
detailed_list_of_changes_in_doomsday_version_1.9.7
20 Hits, Last modified: 8 years ago
* mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when p... run) [input-toggle-sharp] * increase netbuffer max size (up to 4 MB msgs now supported) * disable... g "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add
detailed_list_of_changes_in_doomsday_version_1.13
17 Hits, Last modified: 8 years ago
intact savegame with no ASEG_END | ===== {{tag|Renderer}} ===== * Float-bobbing of objects now affects spawned particles. However, the bobbing only affects the particle's position at spawn time; it does not affect particle momentum or movement after spawning. * Various GL
detailed_list_of_changes_in_doomsday_version_1.9.9
10 Hits, Last modified: 8 years ago
ss]] and [[:rend-vignette-width]]. * Increased max number of particle generators to 512 (from 256). * Model skin fal
1.9.0-beta6.1
6 Hits, Last modified: 8 years ago
tiple lists to reduce search time. * Optimize: Particle generators are now linked into the world once per render frame and used for all viewports. Plus various ... ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-show-indices]] Display particle generator origin indices (for debug). Note that t... screen-realestate; [[cvar]]s [[hud-inventory-slot-max]] and [[hud-inventory-slot-showempty]]. * Adde

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