Fulltext results:
- 1.9.0-beta6
- ites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is determined by cycling through a range over time, would co... xit, causing a leak. * Default shiny color for models left uninitialized for submodels four and above.... * Expensive to calculate values, required for rendering the menu fog were unnecessarily calculated w
- detailed_list_of_changes_in_doomsday_version_1.15
- Z-buffering was not enabled. This would cause sky models to be incorrectly rendered with regard to depth occlusion. * Value defined for a model's "Shadow radius" ignored in the GL1 model renderer. * Vsync controlled with a single Config v... g about it. This is used for instance for the new model renderer to store object-specific animation state data... nderer Appearance editor. * New, [[modding:gl2_model_renderer|alternative model renderer]] that uses the new GL classes from [[:libgui
- 1.9.0-beta1...4
- n't been touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resource-pac... ==== * fixed several [[endianness_issue]]s in model rendering, [[xg]], [[wav]] loading, buttons * fixed... ames (now compatible with Win + Linux) * fixed rendering of [[shiny_model]]s (multitex and non-multitex) * fixed many mi... xture reset after using the "lowres" ccmd ===== Renderer ===== * slightly more pronounced [[fake_r
- 1.9.0-beta5
- or whose state really is a NULL pointer never get rendered. * Invisible monsters and objects. Clients... the client has acknowledged the old ones. ==== Renderer ==== * Fog broken under (*NIX). (http://s... enabled by default (if available) with the OpenGL renderer. Use [[-notexcomp]] to disable it. * When consoleplayer is a camera, freezing the render lists should ignore changes to the player's "in
- detailed_list_of_changes_in_doomsday_version_1.9.7
- Uri] * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when p... map: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material
- detailed_list_of_changes_in_doomsday_version_1.13
- intact savegame with no ASEG_END | ===== {{tag|Renderer}} ===== * Float-bobbing of objects now a... a particle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was removed as obsolete (and broken).... lable. * Setting dialog added for stereoscopic rendering and Oculus Rift settings. * Drawing the UI into an offscreen rendering target for transformed composition. * Pro
- detailed_list_of_changes_in_doomsday_version_1.11
- tructs. * Fog was no longer being enabled when rendering the sky sphere/models. * Visual artefacts when combining debug rendering modes ([[:rend-dev-sky]], [[:rend-dev-tex-showfix]], etc...). * When drawing psprites the "static" weapon offset sc
- detailed_list_of_changes_in_doomsday_version_1.9.9
- tioner resulting in small gaps in some maps. * Renderer: applying color translation for sprites. * Renderer: take middle wall section material opacity into account with sky-fix geometry. * Renderer: mishandling of all-masked textures resulting in brilliant white auto-lights. * Renderer: incorrect logic in R_MarkDependantSurfacesFo
- detailed_list_of_changes_in_doomsday_version_1.14
- weight selection issues by utilizing native font rendering routines. Normal, bold, and light fonts are ... (like "player-weapon-order8" in Heretic). ==== Renderer ==== * Vignette effect drawn while no map is loaded. * Model particles were not affected by dynamic lights. * Missing 3D models referenced by ID (particles, skies). * Sky sp
- 1.15
- ll be the format used for packaging [[modding:gl2_model_renderer|3D models in the future]]. However, we will a... s only visible inside the engine. For example, 3D model animation state for the upcoming new model renderer is kept in this internal, object-specific dat... exity and provide a unified representation to the renderer, while also encapsulating the BSP tree within
- 2.0
- licks. {{ image:serpent_staff.jpg?320}} **New 3D model renderer.** Doomsday's graphics code is undergoing a t... ready completed this transition, however the game renderer itself has not. In version 2.0, the new version of the [[modding:gl2_model_renderer|3D model renderer]] has reached a state where it is useful for actual gameplay. This new renderer supports FBX and MD5 models ([[modding:supported_3d_model_formats|among other formats]]), skeletal animatio
- detailed_list_of_changes_in_doomsday_version_1.12
- with overlapped single-sided lines. ===== {{tag|Renderer}} ===== * Light decorations disappear in... he UI framework. * Introduced an abstract data model to allow data to be used more flexibly with sever... w easily accessible via the "gauge" popups in the renderer and audio settings dialogs. * Settings can... el]] was removed. * Added a GUI editor for the renderer's appearance settings. The editor opens in a
- 2.3
- in Heretic. It can be controlled via scripts. **Renderer.** Player HUD weapon models may specify a custom FOV value for rendering so that model authors have more control over the appearance, for instance to
- 1.11
- }} In preparation for future work on the next-gen renderer this release also features a revised internal map representation, modelled with a [[half-edge_map_data_structure]] and geometry meshes. This new model combined with several significant bug fixes to th... h 1 format mapping constructs. In the future this model will be instrumental in improving map hack suppor... the efficient generation of map geometry for new rendering algorithms. As we approach [[version:2.0]],
- 1.8.5
- shiny textures react to angle changes * cvar [[rend-model-shiny-strength]]: shininess factor for all models (0..1) * [[model]]:Sub:Blending mode: select a [[blending_mode]] (bm_* flag) * bm_* flags in [[fl