Fulltext results:
- 2.3
- in Heretic. It can be controlled via scripts. **Renderer.** Player HUD weapon models may specify a custom FOV value for rendering so that model authors have more control over the appearance, for instance to
- 2.2.2
- g fixes: * 3D models that use the new [[assets:model|.pack format and modern shaders]] were partially invisible due to being rendered with incorrect clip plane distances. * Player 3D weapon models that use the [[assets:model|new .pack format]] are now more consistently positioned on screen when usin
- 2.2
- r starting an enemy’s attack. **Separate FOV for rendering player weapons.** The FOV angle for weapon 3D models is now separate from the rest of the view. This alleviates issues with weapon models not being drawn as the author intended, since one is free to alter the renderer’s FOV angle at any time. **Flatpak for Linux... rial#light_110|Light decorations]] were not being rendered. * Compatibility improvements to better sup... Other minor fixes and improvements, e.g., in the renderer. ===== Change log ===== [[https://tracker.d
- 2.1.2
- sion:2.1]]. A few more regressions related to 3D model rendering are fixed in this release. Also, on macOS th
- 2.0.1
- ching to fullscreen #@Issue_HTML~2218~@# * Test model packages should not be included in stable releases; now removed (net.dengine.client.testmodel, etc.) #@Issue_HTML~2240~@# * Improved handling... same name located in different directories ==== Renderer ==== * Preload all model textures to avoid stutters during gameplay #@Issue_HTML~2224~@# * Visu
- 2.0
- licks. {{ image:serpent_staff.jpg?320}} **New 3D model renderer.** Doomsday's graphics code is undergoing a t... ready completed this transition, however the game renderer itself has not. In version 2.0, the new version of the [[modding:gl2_model_renderer|3D model renderer]] has reached a state where it is useful for actual gameplay. This new renderer supports FBX and MD5 models ([[modding:supported_3d_model_formats|among other formats]]), skeletal animatio
- detailed_list_of_changes_in_doomsday_version_1.14
- weight selection issues by utilizing native font rendering routines. Normal, bold, and light fonts are ... (like "player-weapon-order8" in Heretic). ==== Renderer ==== * Vignette effect drawn while no map is loaded. * Model particles were not affected by dynamic lights. * Missing 3D models referenced by ID (particles, skies). * Sky sp
- 1.8.5
- shiny textures react to angle changes * cvar [[rend-model-shiny-strength]]: shininess factor for all models (0..1) * [[model]]:Sub:Blending mode: select a [[blending_mode]] (bm_* flag) * bm_* flags in [[fl
- 1.9.0-beta1...4
- n't been touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resource-pac... ==== * fixed several [[endianness_issue]]s in model rendering, [[xg]], [[wav]] loading, buttons * fixed... ames (now compatible with Win + Linux) * fixed rendering of [[shiny_model]]s (multitex and non-multitex) * fixed many mi... xture reset after using the "lowres" ccmd ===== Renderer ===== * slightly more pronounced [[fake_r
- 1.9.0-beta5
- or whose state really is a NULL pointer never get rendered. * Invisible monsters and objects. Clients... the client has acknowledged the old ones. ==== Renderer ==== * Fog broken under (*NIX). (http://s... enabled by default (if available) with the OpenGL renderer. Use [[-notexcomp]] to disable it. * When consoleplayer is a camera, freezing the render lists should ignore changes to the player's "in
- 1.9.0-beta6
- ites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is determined by cycling through a range over time, would co... xit, causing a leak. * Default shiny color for models left uninitialized for submodels four and above. * [[line_type]] iparam flag fields read incorrectly
- 1.9.0-beta6.1
- ==== Fixes ===== ==== Engine ==== * Fixed: Models would not be drawn if their origin was not visib... * Fixed: Only the last viewport is drawn if the render lists are frozen or if the view player is in th... generators are now linked into the world once per render frame and used for all viewports. Plus various ... ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-show-indices]] Display particle gen
- 1.9.0-beta6.3
- frames. * SIGSEGV when attempting to prepare a model, from a definition which requests the automatic s... 99). * Flags in Sky definitions ignored. === Renderer === * SIGSEGV when attempting to draw a w... imes visible when they should not be. * Subtle render list/ GL state issue which could result in shin... que. * Make use of the gltexture interface for model skins, model shiny skins, lightmaps and custom fl
- 1.9.0-beta6.8
- ting of [[psprite]]s when using the DOOM lighting model to more closely emulate the original games. * ... s ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always render the sky, even if there are no sky surfaces visible. For debug. ===
- 1.9.0-beta6.9
- more realistically when using the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wall angle li... a smoothing (enabled by default). * [[cvar]] [[rend-dev-polyobj-bbox]] 1= Render polyobj bounding boxes (for debug). ==== Heretic ==== * Support for