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- model
- === 3D model assets ====== This page is about 3D model assets that can be rendered in the game world using the [[modding:GL2 model renderer]]. The article applies to version [[version:2.2]... t autoscaling. | | ''fov'' | Custom FOV angle for rendering a player weapon model. Not set by default (value is zero), which means ... e model file are currently ignored. The shader ''model.skeletal.normal_specular_emission'' (from the //net.dengine.client.renderer// package) is used by default to render all 3
- scripting_with_stateanimator
- == Introduction ===== The objects involved in 3D model rendering are: * **A map object.** Any mobj in the ... tion in the Info file of a package. Specifies the model file path, materials, rendering parameters, animation triggers, and any cust... ce. This allows many objects to share the same 3D model asset but each still have their unique animation ... ed, its initial state is set up as defined in the model asset. * **ModelLoader.** The model loader ens
- shader
- he uniform is updated once per frame/eye. | ==== Model renderer uniforms ==== In addition to the variables above, the model renderer automatically provides a set of uniforms for ... tion are needed). The values are updated for each model that is rendered. ^ Uniform ^ Type ^ Description | | ''uMvpMatrix'' | mat4 | The combined model-view-projection matrix. | | ''uWorldMatrix'' | ma