Fulltext results:
- model @assets
- === 3D model assets ====== This page is about 3D model assets that can be rendered in the game world using the [[modding:GL2 model renderer]]. The article applies to version [[version:2.2]... t autoscaling. | | ''fov'' | Custom FOV angle for rendering a player weapon model. Not set by default (value is zero), which means ... e model file are currently ignored. The shader ''model.skeletal.normal_specular_emission'' (from the //net.dengine.client.renderer// package) is used by default to render all 3
- model @ded
- ons of the original sprite. | | brightshadow| The model is rendered with additive blending and 80% translucency. | | brightshadow2| The model is rendered with additive blending (equivalent to //[[#Blendmode]] = add//). | | darkshadow| The model is rendered with inverse-additive blending (equivalent to //[[#Blendmode]] = dark//). | | fullbright| The model is rendered with the maximum light level (corresponds sec
- 1.9.0-beta6 @version
- ites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is determined by cycling through a range over time, would co... xit, causing a leak. * Default shiny color for models left uninitialized for submodels four and above. * [[line_type]] iparam flag fields read incorrectly
- scripting_with_stateanimator @assets
- == Introduction ===== The objects involved in 3D model rendering are: * **A map object.** Any mobj in the ... tion in the Info file of a package. Specifies the model file path, materials, rendering parameters, animation triggers, and any cust... ce. This allows many objects to share the same 3D model asset but each still have their unique animation ... ed, its initial state is set up as defined in the model asset. * **ModelLoader.** The model loader ens
- gl2_model_renderer @modding
- ====== Model renderer (Doomsday 2) ====== The GL2 model renderer is the primary user of [[assets:model|3D model assets]]. Whenever a [[assets:model|model asset]] is present in a loaded [[fs:package]], the model renderer loads the 3D model data into memory and, when... eded OpenGL resources for drawing the model. The renderer can use 3D models in several ways: * Things (mobjs) can be rep
- flags_reference @ded
- s ===== ==== fullbright ==== (Value = 0x1) The model is rendered with the maximum light level (corresponds sec... rrently in. ==== shadow1 ==== (Value = 0x2) The model is rendered with 33% (?) translucency. When using this fl... is ignored. ==== shadow2 ==== (Value = 0x4) The model is rendered with 66% (?) translucency. When using this fl... ue = 0x4000) ==== noz ==== (Value = 0x8000) The model is rendered with Z-buffer writes disabled. ==== nomaxz =
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- Z-buffering was not enabled. This would cause sky models to be incorrectly rendered with regard to depth occlusion. * Value defined for a model's "Shadow radius" ignored in the GL1 model renderer. * Vsync controlled with a single Config v... g about it. This is used for instance for the new model renderer to store object-specific animation state data... nderer Appearance editor. * New, [[modding:gl2_model_renderer|alternative model renderer]] that uses the new GL classes from [[:libgui
- generator_syntax @ded
- For example: ''"tex01"'' → //particle01.png// | |modelNN |Render the particle as a model using the definition with ID ParticleNN. | ; Tics : Number of tics that t... icle will be lost in one tic. ; Frame : First model frame in the animation sequence of a model particle. The animation will interpolate through all the fram
- 1.9.0-beta1...4 @version
- n't been touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resource-pac... ==== * fixed several [[endianness_issue]]s in model rendering, [[xg]], [[wav]] loading, buttons * fixed... ames (now compatible with Win + Linux) * fixed rendering of [[shiny_model]]s (multitex and non-multitex) * fixed many mi... xture reset after using the "lowres" ccmd ===== Renderer ===== * slightly more pronounced [[fake_r
- sky @ded
- 0; Color limit = 0.0; }; Model { ID = ""; Layer = 0; ... ion | | sphere| Draw the sky sphere even when sky models have been set up. | ==== Height ==== Height ... By default the layer is disabled and will not be rendered. | | mask| Layer texture's color zero should ... re the fadeout color is reduced to black. ==== Model ==== There can be up to 32 Model blocks in a Sky
- map_info_syntax @ded
- "Sky Layer 2" # see above } Sky Model { ID = ""; Layer = 0; Frame int... s. | | sphere | Draw the sky sphere even when sky models have been set up. Only valid when NOT using a li... By default the layer is disabled and will not be rendered. | | mask| Layer texture's color zero should ... of the texture to use for this layer. ==== Sky Model (deprecated) ==== There can be up to 32 Sky Mode
- 1.9.0-beta5 @version
- or whose state really is a NULL pointer never get rendered. * Invisible monsters and objects. Clients... the client has acknowledged the old ones. ==== Renderer ==== * Fog broken under (*NIX). (http://s... enabled by default (if available) with the OpenGL renderer. Use [[-notexcomp]] to disable it. * When consoleplayer is a camera, freezing the render lists should ignore changes to the player's "in
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- Uri] * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when p... map: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material
- readme_macos @guide:2.2
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and
- doomsday @guide:2.3:man
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and