Fulltext results:
- model @assets
- === 3D model assets ====== This page is about 3D model assets that can be rendered in the game world using the [[modding:GL2 model renderer]]. The article applies to version [[version:2.2]... t autoscaling. | | ''fov'' | Custom FOV angle for rendering a player weapon model. Not set by default (value is zero), which means ... e model file are currently ignored. The shader ''model.skeletal.normal_specular_emission'' (from the //net.dengine.client.renderer// package) is used by default to render all 3
- model @ded
- ially (starting from zero). The engine treats sub-models separately, allowing independent animation interpolation. Doomsday 2 supports more powerful [[ass... is drawn last. ==== Interpolate ==== Range of interpolation. Specifies the range of the visual interpolation of the model during the State. Can be used to extend the interpolation of one model frame onto multiple States (by defining a sub-0..1 ran... ons of the original sprite. | | brightshadow| The model is rendered with additive blending and 80% translucency.
- 1.9.0-beta6 @version
- ites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is determined by cycling through a range over time, would co... xit, causing a leak. * Default shiny color for models left uninitialized for submodels four and above.... * Expensive to calculate values, required for rendering the menu fog were unnecessarily calculated w
- doomsday @guide:2.2:man
- dgements</a></html>). ==== Features ==== User interface: * [[Home screen]] for choosing which [[ga... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- doomsday @guide:2.1:man
- dgements</a></html>). ==== Features ==== User interface: * [[Home screen]] for choosing which [[ga... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_windows @guide:2.3
- dgements</a></html>). ==== Features ==== User interface: * [[Home screen]] for choosing which [[ga... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_macos @guide:2.3
- dgements</a></html>). ==== Features ==== User interface: * [[Home screen]] for choosing which [[ga... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_windows @guide:2.2
- dgements</a></html>). ==== Features ==== User interface: * [[Home screen]] for choosing which [[ga... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_macos @guide:2.2
- dgements</a></html>). ==== Features ==== User interface: * [[Home screen]] for choosing which [[ga... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_windows @guide:2.1
- dgements</a></html>). ==== Features ==== User interface: * [[Home screen]] for choosing which [[ga... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_macos @guide:2.1
- dgements</a></html>). ==== Features ==== User interface: * [[Home screen]] for choosing which [[ga... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- flags_reference @ded
- s ===== ==== fullbright ==== (Value = 0x1) The model is rendered with the maximum light level (corresponds sec... rrently in. ==== shadow1 ==== (Value = 0x2) The model is rendered with 33% (?) translucency. When using this fl... is ignored. ==== shadow2 ==== (Value = 0x4) The model is rendered with 66% (?) translucency. When using this fl... 0) ==== nointerpol ==== (Value = 0x200) Disable model vertex interpolation. ==== brightshadow2 ==== (Value = 0x400
- doomsday @guide:2.3:man
- dgements</a></html>). ==== Features ==== User interface: * [[Home screen]] for choosing which [[ga... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- Z-buffering was not enabled. This would cause sky models to be incorrectly rendered with regard to depth occlusion. * Value defined for a model's "Shadow radius" ignored in the GL1 model renderer. * Vsync controlled with a single Config v... g about it. This is used for instance for the new model renderer to store object-specific animation state data... nderer Appearance editor. * New, [[modding:gl2_model_renderer|alternative model renderer]] that uses the new GL classes from [[:libgui
- readme_macos @guide:2.0
- dgements</a></html>). ==== Features ==== User interface: * [[Home screen]] for choosing which [[ga... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and