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- model @ded
- ons of the original sprite. | | brightshadow| The model is rendered with additive blending and 80% translucency. | | brightshadow2| The model is rendered with additive blending (equivalent to //[[#Blendmode]] = add//). | | darkshadow| The model is rendered with inverse-additive blending (equivalent to //[[#Blendmode]] = dark//). | | fullbright| The model is rendered with the maximum light level (corresponds sec
- 1.9.0-beta6 @version
- ites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is de... ]] Configure the [[viewgrid]] setup. * Added [[rend-light-attenuation]]:[[cvar]] Maximum light attenuation distance (default is 1024). * Added [[rend-dev-nosprite]]:[[cvar]] Disable drawing of sprites and masked walls (default is off), not archived. * Added [[rend-dev-surface-show-normals]]:[[cvar]] Enable drawin
- generator_syntax @ded
- For example: ''"tex01"'' → //particle01.png// | |modelNN |Render the particle as a model using the definition with ID ParticleNN. | ; Tics : Number of tics that t... icle will be lost in one tic. ; Frame : First model frame in the animation sequence of a model particle. The animation will interpolate through all the fram
- flags_reference @ded
- s ===== ==== fullbright ==== (Value = 0x1) The model is rendered with the maximum light level (corresponds sec... rrently in. ==== shadow1 ==== (Value = 0x2) The model is rendered with 33% (?) translucency. When using this fl... is ignored. ==== shadow2 ==== (Value = 0x4) The model is rendered with 66% (?) translucency. When using this fl... ue = 0x4000) ==== noz ==== (Value = 0x8000) The model is rendered with Z-buffer writes disabled. ==== nomaxz =
- map_info_syntax @ded
- "Sky Layer 2" # see above } Sky Model { ID = ""; Layer = 0; Frame int... torch | (Heretic) Torch light level attenuates by distance from viewer (just like in Hexen). | | fog | Enabl... s. | | sphere | Draw the sky sphere even when sky models have been set up. Only valid when NOT using a li... ap. ==== Fog start ==== (Linear fog) Fog start distance, in world units. ==== Fog end ==== (Linear fog
- particle_generator_examples @modding
- l sectors. Also, notice that we make use of the **distance** property to reduce the amount of rain being rendered to particles that are within 1024 world units... ll it is not noticeable that the particles in the distance are not being drawn. <code> Generator { Flat... Vector { 0, 0, -1} Vector Rnd = 0.05 Distance = 1024 Spawn age = -1 Max age = -1 Pa
- detailed_list_of_changes_in_doomsday_version_1.12 @version
- with overlapped single-sided lines. ===== {{tag|Renderer}} ===== * Light decorations disappear instantly at distance. * Malfunctioning secondary lens flare dimming... he UI framework. * Introduced an abstract data model to allow data to be used more flexibly with sever... w easily accessible via the "gauge" popups in the renderer and audio settings dialogs. * Settings can
- 2.2.2 @version
- g fixes: * 3D models that use the new [[assets:model|.pack format and modern shaders]] were partially invisible due to being rendered with incorrect clip plane distances. * Player 3D weapon models that use the [[assets:model|new .pack format]] are now more consistently positioned on screen when usin