Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- Uri] * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when p... map: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material
- 1.9.0-beta1...4
- n't been touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resource-pac... ==== * fixed several [[endianness_issue]]s in model rendering, [[xg]], [[wav]] loading, buttons * fixed... ames (now compatible with Win + Linux) * fixed rendering of [[shiny_model]]s (multitex and non-multitex) * fixed many mi... xture reset after using the "lowres" ccmd ===== Renderer ===== * slightly more pronounced [[fake_r
- 2.2.2
- g fixes: * 3D models that use the new [[assets:model|.pack format and modern shaders]] were partially invisible due to being rendered with incorrect clip plane distances. * Player 3D weapon models that use the [[assets:model|new .pack format]] are now more consistently positioned on screen when using 4:3 and 16:9 view aspect ratios. * The "cubeshot" console command that g