Fulltext results:
- 1.9.0-beta1...4 @version
- rectly ([[batman_tc]], wall torches). * fixed: mobj shadows sometimes rendered above the object casting the shadow. * fix... ites and masked walls with hard edges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj bounding boxes (sized to match the box used for collision detection) for debug. * cvar [[rend-dev-cull-subsectors]]: disable non-visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height =
- 1.9.0-beta5 @version
- 045&group_id=74815&atid=542099 * Client cannot move after joining. Clmobj marked hidden, which prevented <code>Cl_MovePlaye... rols ==== * Much improved mouse filtering for smoother mouse movement. ==== Misc ==== * Map load times have b... [[state]] flag "statef_fullbright": if set, a [[mobj]] in this state is rendered full-bright. * [[state]] flag "statef_noau... day_control_panel]]. ==== Renderer ==== * [[rend-mobj-light-auto]]: [[cvar]] enable automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] enable var
- 1.9.0-beta6 @version
- =542099&aid=1983920&group_id=74815). * Until a mobj moved, the angle of all models used by it was incorrec... matically. ==== Renderer ==== * [[open_gl]] renderer moved into the engine. * [[direct3_d]] renderer is ... ed lumobjs when the current map is left. * Removed fixed limit on the maximum number of visible lumobjs to be depth sorted. * lumobjs for the current renderframe now generated once and used for the viewports of all local pl
- 1.9.0-beta6.8 @version
- p_id=74815&atid=542099) * Clipping issues with mobjs vs T_MovePoly-type polyobjects (e.g., the pushing wall trap... tail&aid=2856040&group_id=74815&atid=542099 * "mobj_t* converted to int! Not 64-bit compatible" removed left over debug message. http://sourceforge.net/... s ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always render the sky, even if there are no sky surfaces visible. For debug. ===
- 1.9.0-beta6.9 @version
- ===== ==== Engine ==== * Changed [[cvar]] [[rend-dev-mobj-bbox]] Draw bounding boxes for all mobjs, not just those which are sector-linked. * Ch... ng the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wall angle lightlevel delta smoothing (enabled by default). * [[cvar]] [[rend-dev-polyobj-bbox]] 1= Render polyobj bounding boxes (for
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- ex-filter-raw" to [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the [[:cvar]] [[:rend-tex-filter-ui]] can be modified directly. ==== ... etch]]). * Statusbar (override: [[:cvar]] [[:rend-hud-nostretch]]). * Finale (override: [[:cva... ded a separate slider for crosshair opacity and removed the alpha slider from the color selection widget... ges section for message scale. * [[:ccmd]]s [[:movefloor]] and [[:moveceil]] no longer prevent moving
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- o maps defined in [[:mapinfo_hexen]]. * Hexen: movement of fog clouds (e.g., map 8) was not smooth. * Hexen v1.0: intermission texts don't displa... _MarkDependantSurfacesForDecorationUpdate(). * Renderer: lumobj => BSP leaf contact spreading. * Light source ... ger handling unknown flats.” {{:sfbug|1070}} * Mobjs outside the playable map should not emit light. ... patches. ===== Multiplayer ===== * Server: mobj flags got lost due to a bug when merging mobj del
- flags_reference @ded
- her details. ===== Texture groups ===== ==== smooth ==== (Value = 0x1) Smooth texture animation (blending) is used on all textures in this group. ==== fir... By default the layer is disabled and will not be rendered. ==== mask ==== (Value = 0x2) Layer textur... ==== fullbright ==== (Value = 0x1) The model is rendered with the maximum light level (corresponds sec
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- a particle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was removed as obsolete (and broken). * Hexen: Overly lar... m for the console command line. * Widgets will smoothly change opacity when they are enabled or disable... lable. * Setting dialog added for stereoscopic rendering and Oculus Rift settings. * Drawing the UI into an offscreen rendering target for transformed composition. * Pro