Fulltext results:
- 1.9.0-beta1...4
- lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... rectly ([[batman_tc]], wall torches). * fixed: mobj shadows sometimes rendered above the object casting the shadow. * fix... ites and masked walls with hard edges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj bounding boxes (sized to match the box used for collision detection) for debug. * cvar [[rend-dev-cull-subsectors]]: disable non-visible subsec
- 1.9.0-beta5
- day_control_panel]]. ==== Renderer ==== * [[rend-mobj-light-auto]]: [[cvar]] enable automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] enable var... er the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] render surfaces which Doomsday has automatically fixed for missing textures (HOM fixes) using the "missing" texture (for debug). * [[rend-tex]]: [[cvar]] added render mode 2 to aid lighting debug. ==== Linux/Unix ==== * Added [[-g
- 1.9.0-beta6
- * Algorithm used for determining the position of automatically calculated lights and halos on sprites was broken. This resulted i... world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]]. * Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, renamed to [[rend-light-decor-bright]].
- 1.9.0-beta6.8
- p_id=74815&atid=542099) * Clipping issues with mobjs vs T_MovePoly-type polyobjects (e.g., the pushin... e in [[ccmd]] [[spawnmobj]] which would result in mobjs always being spawned at the ceiling height. * ... e player's viewheight would be set at zero. === Automap === * "Updating whilst fading away". http:... id=2871888&group_id=74815&atid=542099 * Hidden mobjs are visible. http://sourceforge.net/tracker/inde
- 1.9.0-beta6.9
- ===== ==== Engine ==== * Changed [[cvar]] [[rend-dev-mobj-bbox]] Draw bounding boxes for all mobjs, not just those which are sector-linked. * Ch... are lit more realistically when using the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wall angle lightlevel delta smoothing (enabled by default). * [[cvar]] [[rend-dev-polyobj-bbox]] 1= Render polyobj bounding box
- detailed_list_of_changes_in_doomsday_version_1.9.7
- same equation for calculating shadow darkness for mobjs as used with fakeradio. Default value for [[:rend-shadow-darkness]] is now 1.2 * Use a slightly ... es ====== ===== Engine ===== * [[:cvar]] [[:rend-hud-nostretch]] 1=Disable automatic stretching of the HUD to fill the screen at ... to the original game. * Monitor vsync is used automatically on Windows and Mac OS X for smoother scr... === * [[:cvar]] [[:menu-nostretch]] 1=Disable automatic stretching of the menu to fill the screen at
- detailed_list_of_changes_in_doomsday_version_1.9.9
- opacity into account with sky-fix geometry. * Renderer: mishandling of all-masked textures resulting in brilliant white auto-lights. * Renderer: incorrect logic in R_MarkDependa... ger handling unknown flats.” {{:sfbug|1070}} * Mobjs outside the playable map should not emit light. {{:sfbug|945}} * Logging of missing materials... ng of the old State frame fullbright "flag". * Auto-loading of DEH patches in PK3 containers. * De... patches. ===== Multiplayer ===== * Server: mobj flags got lost due to a bug when merging mobj del
- detailed_list_of_changes_in_doomsday_version_1.13
- tate in a clear way. * Crash attempting to use autocompletion. ===== {{tag|Console}} ===== * A dismissed autocompletion popup can be reshown by pressing Tab ag... {{tag|All Games}} ===== * Links to deceased mobjs retained in the Blockmap resulting in various vi... intact savegame with no ASEG_END | ===== {{tag|Renderer}} ===== * Float-bobbing of objects now a
- detailed_list_of_changes_in_doomsday_version_1.12
- d Tech 1 map hacks (holes in the floor, incorrect lighting, ...). * **BSP Builder:** Failed partitioni... with overlapped single-sided lines. ===== {{tag|Renderer}} ===== * Light decorations disappear instantly at distance. * Malfunctioning secondary lens... w easily accessible via the "gauge" popups in the renderer and audio settings dialogs. * Settings can