Fulltext results:
- 1.9.0-beta6
- world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]]. * Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, renamed to [[rend-light-decor-bright]]. * Renamed [[cvar]] "rend-glow-fog-bright" to
- 1.9.0-beta1...4
- lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... only the first beta release. Many features (bias lighting in particular) are still clearly unfinished. Y... release: * Per-map initialization of the bias lighting is extremely slow. Its performance will be improved in future beta releases. * Bias lighting suffers from inaccurate line-of-sight tests an
- 1.9.0-beta5
- bug with plane glows not affecting models. * [[rend-ambient-light]]: [[cvar]] was being reset on level load. ====... day_control_panel]]. ==== Renderer ==== * [[rend-mobj-light-auto]]: [[cvar]] enable automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] ... ) using the "missing" texture (for debug). * [[rend-tex]]: [[cvar]] added render mode 2 to aid lighting debug. ==== Linux/Unix ==== * Added [[-g
- detailed_list_of_changes_in_doomsday_version_1.9.7
- * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when p... g "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material
- detailed_list_of_changes_in_doomsday_version_1.13
- intact savegame with no ASEG_END | ===== {{tag|Renderer}} ===== * Float-bobbing of objects now a... a particle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was removed as obsolete (and broken).... lable. * Setting dialog added for stereoscopic rendering and Oculus Rift settings. * Drawing the UI into an offscreen rendering target for transformed composition. * Pro
- detailed_list_of_changes_in_doomsday_version_1.12
- d Tech 1 map hacks (holes in the floor, incorrect lighting, ...). * **BSP Builder:** Failed partitioni... with overlapped single-sided lines. ===== {{tag|Renderer}} ===== * Light decorations disappear instantly at distance. * Malfunctioning secondary lens... w easily accessible via the "gauge" popups in the renderer and audio settings dialogs. * Settings can
- detailed_list_of_changes_in_doomsday_version_1.11
- [[:doomsday_server]] is no longer concerned with rendering and uses lightweight variants of all core map data elements. *... uriously when the frame rate is very low. ===== Renderer ===== * {{ file:blur_shader.jpg?300x0}}... generation now separated from the core of the map renderer and is no longer directly concerned with id Tech 1 map hacks. * Bias [[:light_grid]] is now prepared JIT if enabled while a map
- 1.9.0-beta6.9
- are lit more realistically when using the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wall angle lightlevel delta smoothing (enabled by default). * [[cvar]] [[rend-dev-polyobj-bbox]] 1= Render polyobj bounding boxes (for debug). ==== Heretic ==== * Support for
- detailed_list_of_changes_in_doomsday_version_1.9.9
- opacity into account with sky-fix geometry. * Renderer: mishandling of all-masked textures resulting in brilliant white auto-lights. * Renderer: incorrect logic in R_MarkDependantSurfacesForDecorationUpdate(). * Renderer: lumobj => BSP leaf contact spreading. * Light source from the Rocket Launcher missile at the wro
- detailed_list_of_changes_in_doomsday_version_1.14
- weight selection issues by utilizing native font rendering routines. Normal, bold, and light fonts are all now correctly drawn. ==== Console... (like "player-weapon-order8" in Heretic). ==== Renderer ==== * Vignette effect drawn while no map... * Model particles were not affected by dynamic lights. * Missing 3D models referenced by ID (partic... idgets that cannot be seen will be skipped during rendering of the UI; images shared by multiple widgets
- detailed_list_of_changes_in_doomsday_version_1.10
- server. * Heretic|Hexen: Torch powerup is now rendered correctly on the client. * Heretic|Hexen: ... yed (e.g., door creak, moving platforms). ===== Renderer ===== * Console: GL_TEXTURE stack underf... se cursor drawn when mouse not trapped. * Bias Lighting: Inconsistent light source color => wall surface attribution. * Map: Fatal error with {{:var|rend-
- 2.2
- ay update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rendered. * Compatibility improvements to better sup... Other minor fixes and improvements, e.g., in the renderer. ===== Change log ===== [[https://tracker.d
- 1.8.5
- 8.5~@# ===== Fixes ===== * fixed: [[dynamic_light]] clipping in the case where lights are in the same [[subsector]] with a [[polyobj]] ==== Win32 ==== ... to Doomsday [[base_path]] (e.g. Shiny map = "Data/LightMaps/Shine") ==== Win32 ==== * crashes are ha... fects) * [[reflection]] definition * cvar [[rend-tex-shiny]]: enable surface reflections * [[mo
- 1.9.0-beta6.1
- heir origin was not visible. * Fixed: "Dynamic lights bleeding through solid walls" (http://sourceforg... * Fixed: Only the last viewport is drawn if the render lists are frozen or if the view player is in th... ther side. This also fixes the problem of dynamic lights spreading under similar circumstances. * Opti... generators are now linked into the world once per render frame and used for all viewports. Plus various
- 1.9.0-beta_x
- tem]]: controlling multiplayer games. * [[bias_lighting]]: finalized when the [[new_world_rendering]] is available. * [[model_decoration]]s: finalized when the [[new_world_rendering]] is available. * [[sound_decoration]]s