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- model
- ts normal maps, specular reflections, and emitted light. It is possible to render the model with a different shader, and also use multiple rendering passes with different shaders. By default, ... } </code> Use the ''material'' variable in the ''render'' block to specify which material is used for rendering. The material can also be changed from timeli
- shader
- Name; </code> ===== Built-in variables ===== The renderer provides built-in variables that can be used ... form is updated once per frame/eye. | ==== Model renderer uniforms ==== In addition to the variables above, the model renderer automatically provides a set of uniforms for ... d). The values are updated for each model that is rendered. ^ Uniform ^ Type ^ Description | | ''uMvpMa