Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- resources in the //Patches// directory. ===== Light maps ===== Light maps are monochrome images that can be used with dynamic lights. The dimensions of a light map must be powers of two, for example 256 x 256.... values of the image. Example: If you assign the light map "Round" to a light source, images with that f
- readme_macos @guide:2.2
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- doomsday @guide:2.2:man
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_windows @guide:2.2
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_macos @guide:2.3
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- doomsday @guide:2.3:man
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_windows @guide:2.3
- s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_macos @guide:2.1
- ld objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_windows @guide:2.1
- ld objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- doomsday @guide:2.1:man
- ld objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- native font rendering routines. Normal, bold, and light fonts are all now correctly drawn. ==== Console... essing effect. It can be configured with cvars (''rend-bloom'', etc.) or in the [[:renderer_appearance_s
- 1.8.5 @version
- 8.5~@# ===== Fixes ===== * fixed: [[dynamic_light]] clipping in the case where lights are in the sa... fects) * [[reflection]] definition * cvar [[rend-tex-shiny]]: enable surface reflections * [[mo... shiny textures react to angle changes * cvar [[rend-model-shiny-strength]]: shininess factor for all
- 1.9.0-beta1...4 @version
- lighting. It is a combination of manually-placed light sources and smoothed sector lights. Once finished... s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... line-of-sight tests and leaking of smooth sector light. To an extent these issues are insignificant, but... in situations (lots of moving planes, many sector light changes). The LOS test hasn't been touched yet.
- 1.9.0-beta5 @version
- bug with plane glows not affecting models. * [[rend-ambient-light]]: [[cvar]] was being reset on level load. ====... day_control_panel]]. ==== Renderer ==== * [[rend-mobj-light-auto]]: [[cvar]] enable automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] enable variable translucency on sprites. * [[rend-dev-sky]]: [[cvar]] render the sky as a solid sur
- 1.9.0-beta6 @version
- world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]]. * Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, renamed to [[rend-light-decor-bright]]. * Renamed [[cvar]] "rend-glow-fog-bright" to