Fulltext results:
- 1.9.0-beta6 @version
- world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]]. * Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, renamed to [[rend-light-decor-bright]]. * Renamed [[cvar]] "rend-glow-fog-bright" to
- map_info_syntax @ded
- Horizon offset = 0; Sky height = 0; Sky light color = 0; Sky Layer { # or "Sky Layer 1" ... hunder sound effects and random flashes of bright lighting in sky-lit sectors. | | nointermission | Do not show an ... egative angles move the horizon downwards. ==== Sky light color (deprecated) ==== RGB color. Outdoor areas will be tinted this color. ==== Sky Layer (deprecated) ==== ; Color limit : Spec
- 1.9.0-beta1...4 @version
- lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... only the first beta release. Many features (bias lighting in particular) are still clearly unfinished. Y... release: * Per-map initialization of the bias lighting is extremely slow. Its performance will be improved in future beta releases. * Bias lighting suffers from inaccurate line-of-sight tests an
- model @assets
- ts normal maps, specular reflections, and emitted light. It is possible to render the model with a different shader, and also use multiple rendering passes with different shaders. By default, ... } </code> Use the ''material'' variable in the ''render'' block to specify which material is used for rendering. The material can also be changed from timeli
- material_syntax @ded
- Glow = 0.0 Glow Rnd = 0.0 } } Light { Pattern offset { 0 0 } Pattern skip { 0... faces with this material will never be drawn. | | skymask| Surfaces with this material will cut a "window" through which the sky is visible. The layers of the material itself wil... be applied to tics. ; Glow : Strength of the light emitted by this material (self-illumination). ;
- 1.9.0-beta5 @version
- * When consoleplayer is a camera, freezing the render lists should ignore changes to the player's "in-void" status (sky "flashing" when moving between indoor/outdoor are... bug with plane glows not affecting models. * [[rend-ambient-light]]: [[cvar]] was being reset on level load. ====... day_control_panel]]. ==== Renderer ==== * [[rend-mobj-light-auto]]: [[cvar]] enable automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] enable variable translucency on sprites. * [[rend-dev-sky]]: [[cvar]] render the sky as a solid surface (for debug). * [[rend-dev-t
- sky @ded
- ====== Sky (DED, 1.9.7 →) ====== ===== Syntax ===== <Copy> Sky { ID = ""; Flags = flaga | flagb | ... ght = 0.666667; Horizon offset = 0.0; Light color { 1.0 1.0 1.0 }; Layer 1/2 ... of this definition. This is used when referencing sky definitions from Map Info definitions. ==== Fla
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- automap: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material!). * The current item... e better results (with poor source textures) when rendering. Note this does not mean that artists no lon... e graphic which is then scaled and clipped out at render time. This addresses various GL filtering issue
- flags_reference @ded
- ==== fullbright ==== (Value = 0x1) The model is rendered with the maximum light level (corresponds sector light level 255) regardless of the sector it's currentl... n. ==== shadow1 ==== (Value = 0x2) The model is rendered with 33% (?) translucency. When using this fl... d. ==== shadow2 ==== (Value = 0x4) The model is rendered with 66% (?) translucency. When using this fl... 00) ==== noz ==== (Value = 0x8000) The model is rendered with Z-buffer writes disabled. ==== nomaxz =
- readme_windows @guide:2.1
- * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mappi... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/lib... external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**
- doomsday @guide:2.1:man
- * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mappi... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/lib... external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**
- readme_macos @guide:2.1
- * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mappi... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/lib... external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**
- doomsday @guide:2.3:man
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic
- readme_macos @guide:2.2
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic
- readme_windows @guide:2.0
- * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mappi... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/lib... external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**