Fulltext results:
- map_info_syntax
- Horizon offset = 0; Sky height = 0; Sky light color = 0; Sky Layer { # or "Sky Layer 1" ... hunder sound effects and random flashes of bright lighting in sky-lit sectors. | | nointermission | Do not show an ... egative angles move the horizon downwards. ==== Sky light color (deprecated) ==== RGB color. Outdoor areas will be tinted this color. ==== Sky Layer (deprecated) ==== ; Color limit : Spec
- flags_reference
- ==== fullbright ==== (Value = 0x1) The model is rendered with the maximum light level (corresponds sector light level 255) regardless of the sector it's currentl... n. ==== shadow1 ==== (Value = 0x2) The model is rendered with 33% (?) translucency. When using this fl... d. ==== shadow2 ==== (Value = 0x4) The model is rendered with 66% (?) translucency. When using this fl... 00) ==== noz ==== (Value = 0x8000) The model is rendered with Z-buffer writes disabled. ==== nomaxz =
- material_syntax
- Glow = 0.0 Glow Rnd = 0.0 } } Light { Pattern offset { 0 0 } Pattern skip { 0... faces with this material will never be drawn. | | skymask| Surfaces with this material will cut a "window" through which the sky is visible. The layers of the material itself wil... be applied to tics. ; Glow : Strength of the light emitted by this material (self-illumination). ;
- sky
- ====== Sky (DED, 1.9.7 →) ====== ===== Syntax ===== <Copy> Sky { ID = ""; Flags = flaga | flagb | ... ght = 0.666667; Horizon offset = 0.0; Light color { 1.0 1.0 1.0 }; Layer 1/2 ... of this definition. This is used when referencing sky definitions from Map Info definitions. ==== Fla