Fulltext results:
- 1.9.0-beta6 @version
- * Algorithm used for determining the position of automatically calculated lights and halos on sprites was broken. This resulted i... world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]]. * Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, renamed to [[rend-light-decor-bright]].
- 1.9.0-beta1...4 @version
- lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... fault there is a virtual mapping from ''(runtime)/Auto'' to both ''Data/(game)/Auto'' and ''Defs/(game)/Auto''. * General stability of the engine should be better. While you're getti
- map_info_syntax @ded
- Horizon offset = 0; Sky height = 0; Sky light color = 0; Sky Layer { # or "Sky Layer 1" ... hunder sound effects and random flashes of bright lighting in sky-lit sectors. | | nointermission | Do not show an ... egative angles move the horizon downwards. ==== Sky light color (deprecated) ==== RGB color. Outdoor areas will be tinted this color. ==== Sky Layer (deprecated) ==== ; Color limit : Spec
- overview_of_resources_doomsday_1.x @modding
- library) must always be loaded from real files. skyjake has created a simple utility for automatically creating a WAD file that contains the cu... ===== Lump assemblies instead of WADs ===== The automatic loading of data files can be utilised to loa... e that a lump assembly can only be loaded via the autoload mechanism (but it can be inside of a PK3 that... t uses a prefix with 3 characters: //Data/Game/Auto/DirWithPrefix.3/01_LUMPNAME.lmp// The first thr
- model @assets
- ts normal maps, specular reflections, and emitted light. It is possible to render the model with a different shader, and also use multiple rendering passes with different shaders. By default, ... } </code> Use the ''material'' variable in the ''render'' block to specify which material is used for rendering. The material can also be changed from timeli
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- automap: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material!). * The current item... es ====== ===== Engine ===== * [[:cvar]] [[:rend-hud-nostretch]] 1=Disable automatic stretching of the HUD to fill the screen at ... to the original game. * Monitor vsync is used automatically on Windows and Mac OS X for smoother scr
- readme_windows @guide:2.1
- * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... * Clients can join games in progress * Clients automatically download PWADs loaded on server * Automatic discovery of servers running on the local networ
- readme_macos @guide:2.1
- * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... * Clients can join games in progress * Clients automatically download PWADs loaded on server * Automatic discovery of servers running on the local networ
- material_syntax @ded
- h world surface using the material, Doomsday will automatically project lights into the world relative to the [[http://en.wikip... ontal repeat === Pattern skip === Normally the light is repeated on a surface as many times as the tex... ively. For example: Pattern skip { 1 2 } #> light appears on every second horizontal repeat ... Stages are used for animating the properties of a light over time. Each light can have many stages and wi
- readme_windows @guide:2.3
- ping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... * Clients can join games in progress * Clients automatically download PWADs loaded on server * Automatic discovery of servers running on the local networ... d. * If you have Steam installed, Doomsday will automatically detect if you have purchased a compatibl
- readme_windows @guide:2.2
- ping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... * Clients can join games in progress * Clients automatically download PWADs loaded on server * Automatic discovery of servers running on the local networ... d. * If you have Steam installed, Doomsday will automatically detect if you have purchased a compatibl
- doomsday @guide:2.1:man
- * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... * Clients can join games in progress * Clients automatically download PWADs loaded on server * Automatic discovery of servers running on the local networ
- readme_macos @guide:2.3
- ping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... * Clients can join games in progress * Clients automatically download PWADs loaded on server * Automatic discovery of servers running on the local networ... d. * If you have Steam installed, Doomsday will automatically detect if you have purchased a compatibl
- readme_macos @guide:2.2
- ping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... * Clients can join games in progress * Clients automatically download PWADs loaded on server * Automatic discovery of servers running on the local networ... d. * If you have Steam installed, Doomsday will automatically detect if you have purchased a compatibl
- doomsday @guide:2.2:man
- ping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... * Clients can join games in progress * Clients automatically download PWADs loaded on server * Automatic discovery of servers running on the local networ... ecified location and use all the recognized IWADs automatically. In other words, you can have the IWADs