Fulltext results:
- 1.9.0-beta6
- * Algorithm used for determining the position of automatically calculated lights and halos on sprites was broken. This resulted i... world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]]. * Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, renamed to [[rend-light-decor-bright]].
- 1.9.0-beta1...4
- lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... fault there is a virtual mapping from ''(runtime)/Auto'' to both ''Data/(game)/Auto'' and ''Defs/(game)/Auto''. * General stability of the engine should be better. While you're getti
- detailed_list_of_changes_in_doomsday_version_1.9.7
- automap: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material!). * The current item... es ====== ===== Engine ===== * [[:cvar]] [[:rend-hud-nostretch]] 1=Disable automatic stretching of the HUD to fill the screen at ... to the original game. * Monitor vsync is used automatically on Windows and Mac OS X for smoother scr
- 1.9.0-beta5
- day_control_panel]]. ==== Renderer ==== * [[rend-mobj-light-auto]]: [[cvar]] enable automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] enable variable translucency on sprites. * [[rend-dev-sky]]: [[cvar]] render the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] render surfaces which Doomsday has automatically fixed for missing textures (HOM fixes) using the "missing" texture (for debug). * [[rend-tex]]: [[cvar]] added render mode 2 to aid lighting debug. ==== Linux/Unix ==== * Added [[-g
- detailed_list_of_changes_in_doomsday_version_1.9.9
- rer: applying color translation for sprites. * Renderer: take middle wall section material opacity into account with sky-fix geometry. * Renderer: mishandling of all-masked textures resulting in brilliant white auto-lights. * Renderer: incorrect logic in R_MarkDependantSurfacesForDecorationUpdate(). * Renderer: lumobj => BSP leaf contact spreading. * L
- detailed_list_of_changes_in_doomsday_version_1.11
- tructs. * Fog was no longer being enabled when rendering the sky sphere/models. * Visual artefacts when combining debug rendering modes ([[:rend-dev-sky]], [[:rend-dev-tex-showfix]], etc...). * When ... [[:doomsday_server]] is no longer concerned with rendering and uses lightweight variants of all core map data elements. *... uriously when the frame rate is very low. ===== Renderer ===== * {{ file:blur_shader.jpg?300x0}}
- detailed_list_of_changes_in_doomsday_version_1.13
- tate in a clear way. * Crash attempting to use autocompletion. ===== {{tag|Console}} ===== * A dismissed autocompletion popup can be reshown by pressing Tab ag... intact savegame with no ASEG_END | ===== {{tag|Renderer}} ===== * Float-bobbing of objects now a... a particle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was removed as obsolete (and broken).
- detailed_list_of_changes_in_doomsday_version_1.14
- weight selection issues by utilizing native font rendering routines. Normal, bold, and light fonts are all now correctly drawn. ==== Console... (like "player-weapon-order8" in Heretic). ==== Renderer ==== * Vignette effect drawn while no map... * Model particles were not affected by dynamic lights. * Missing 3D models referenced by ID (particles, skies). * Sky spheres with multiple layers drawn incorrectly.
- 1.9.0-beta6.8
- s ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always render the sky, even if there are no sky surfaces visible. For debug. ==== DEH Reader ==
- 1.9.0-beta6.3
- are a model, from a definition which requests the automatic scale-to-sprite feature but the sprite it re... 536942&group_id=74815&atid=542099). * Flags in Sky definitions ignored. === Renderer === * SIGSEGV when attempting to draw a world surface using a m... imes visible when they should not be. * Subtle render list/ GL state issue which could result in shin
- 1.13
- rates on bringing new flexibility into Doomsday's renderer. Under the hood we've also been reorganizing ... 13.0,build1094~@# ===== Overview ===== ==== Highlights ==== {{ file:inverted_monochrome.png?350x0}} **... ay can now use OpenGL shaders to post-process the rendered frames. In this release, we've applied this f... * Support has been added for various stereoscopic rendering modes, including anaglyph, side-by-side, par
- detailed_list_of_changes_in_doomsday_version_1.9.10
- replacement. * Fatal error attempting to enter lighting debug mode ({{:var|rend-tex}} 2). ===== Platform-specific ===== * U... namespace flat/patch resource lookup errors. * Sky models and various map properties invalid after a... esently only used for libdeng2 config and storing automatic update preferences, main window position, di