Fulltext results:
- map_info_syntax
- Horizon offset = 0; Sky height = 0; Sky light color = 0; Sky Layer { # or "Sky Layer 1" ... hunder sound effects and random flashes of bright lighting in sky-lit sectors. | | nointermission | Do not show an ... egative angles move the horizon downwards. ==== Sky light color (deprecated) ==== RGB color. Outdoor areas will be tinted this color. ==== Sky Layer (deprecated) ==== ; Color limit : Spec
- material_syntax
- h world surface using the material, Doomsday will automatically project lights into the world relative to the [[http://en.wikip... ontal repeat === Pattern skip === Normally the light is repeated on a surface as many times as the tex... ively. For example: Pattern skip { 1 2 } #> light appears on every second horizontal repeat ... Stages are used for animating the properties of a light over time. Each light can have many stages and wi
- flags_reference
- ==== fullbright ==== (Value = 0x1) The model is rendered with the maximum light level (corresponds sector light level 255) regardless of the sector it's currentl... n. ==== shadow1 ==== (Value = 0x2) The model is rendered with 33% (?) translucency. When using this fl... d. ==== shadow2 ==== (Value = 0x4) The model is rendered with 66% (?) translucency. When using this fl... 0x20) ==== skintrans ==== (Value = 0x40) ==== autoscale ==== (Value = 0x80) ==== movyaw ==== (Val