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- 1.9.0-beta1...4 @version
- lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... cient operation ===== Definitions ===== * [[light]]:Halo radius * [[light]]:Flare map: the flare map to use f... -visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height ===== Resour... and variable-width fonts (with normal, bold, and light variants) ===== User Interface ===== * cons
- material_syntax @ded
- tensity (values 0-1) of the light. ; Radius : Radius of the light in world space. ; Levels : Two integers (0-25... n be cast in that direction). ; Halo radius : Radius of the halo/flare in screen space. Zero means no halo is rendered. <note>A halo radius of **1.0** produces quite a large flare!</note> ; Flare map : Name of the fl... p dynamically, according to the attributes of the light and relative position of the viewer. | | 1| [[htt
- generator_syntax @ded
- Center { 0.0 0.0 0.0 } Submodel = -1; Spawn Radius = 0.0; Min Spawn Radius = 0.0; Distance = 0.0; Spawn Age = 0; Max Age = 0; Particles = 0; Spa... tart = 0; Alt Rnd = 0.0; Force = 0.0; Force Radius = 0.0; Force Origin { 0.0 0.0 0.0 } Force Axi... = 0; Rnd = 0.0; Color { 0.0 0.0 0.0 } Radius = 0.0; Radius Rnd = 0.0; Flags = flaga |
- model @ded
- endmode]] = dark//). | | fullbright| The model is rendered with the maximum light level (corresponds sector light level 255) regardless of the sector it's currentl... riginal sprite. | | specular| Enable specular highlighting when rendering the model. | | spin| Enable model spinning. ... showcasing items etc. | | twosided| The model is rendered with both sides of each face drawn. Useful fo... Skin cycle: this many tics for each skin. ==== Scale ==== Scaling factor for the whole model (all sub