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- 1.9.0-beta1...4 @version
- lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... cient operation ===== Definitions ===== * [[light]]:Halo radius * [[light]]:Flare map: the flare map to use for this light's halo. Either a path and [[resource_name]] OR a [[buil
- generator_syntax @ded
- Center { 0.0 0.0 0.0 } Submodel = -1; Spawn Radius = 0.0; Min Spawn Radius = 0.0; Distance = 0.0; Spawn Age = 0; Max Age = 0; Particles = 0; Spawn Rate { 0.0 0.0 0.0 }... tart = 0; Alt Rnd = 0.0; Force = 0.0; Force Radius = 0.0; Force Origin { 0.0 0.0 0.0 } Force Axi
- material_syntax @ded
- tensity (values 0-1) of the light. ; Radius : Radius of the light in world space. ; Levels : Two integers (0-255) that mark the sector light levels where the light is at zero and maximum brightness, respectively. The first level can... n be cast in that direction). ; Halo radius : Radius of the halo/flare in screen space. Zero means no halo is rendered. <note>A halo radius of **1.0** produces quite a large flare!</note> ; Flare map : Name of the fl
- model @ded
- endmode]] = dark//). | | fullbright| The model is rendered with the maximum light level (corresponds sector light level 255) regardless of the sector it's currentl... ed on the ID of the model's object. | | litshiny| Lighting should be applied to the model's shiny texture... iated with this definition. | | noz| The model is rendered with Z-buffer writes disabled. | | ptoffsub1|... and [[#Selskins]] keys. | | shadow1| The model is rendered with 33% translucency. When using this flag t
- decoration @ded
- # not rendered. Radius = 1.0 # Radius of the dynamic light. Halo radius = 0.0 # Radius of the halo. Zero means no halo is rendered. Note # that halo radius 1.0 produces quite a ... mark the sector light levels where # the light is at zero and maximum brightness, respectively. # For example, the levels { 100 200 } mean that the light is # not visible under light level 100, f