Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- is formed like this: //(patchName)-table(classNum)(tableNum).ext// //(patchName)// is the sprite frame lump name. //(classNum)// is the number of the color translation class. ... yer's class (0=Fighter, 1=Cleric, 2=Mage). //tableNum// is the index number of the color translation ta