Fulltext results:
- light
- must be added to [[modding:sprite|Sprite]] frame number in the [[modding:state|State]] definition other wise no light will be rendered. The [[modding:state|State]] definitions can be found in Objects.ded so if you want to add a light to a [[modding:state|State]] that is not fullbrig... add it to your own ded and add 32768 to the frame number. <note>The engine calculates the properties of dynamic lights based on the sprite frame of the light source. A
- flags_reference
- ==== fullbright ==== (Value = 0x1) The model is rendered with the maximum light level (corresponds sector light level 255) regardless of the sector it's currentl... n. ==== shadow1 ==== (Value = 0x2) The model is rendered with 33% (?) translucency. When using this fl... d. ==== shadow2 ==== (Value = 0x4) The model is rendered with 66% (?) translucency. When using this fl... 00) ==== noz ==== (Value = 0x8000) The model is rendered with Z-buffer writes disabled. ==== nomaxz =
- model
- endmode]] = dark//). | | fullbright| The model is rendered with the maximum light level (corresponds sector light level 255) regardless of the sector it's currentl... riginal sprite. | | specular| Enable specular highlighting when rendering the model. | | spin| Enable model spinning. ... showcasing items etc. | | twosided| The model is rendered with both sides of each face drawn. Useful fo... ==== Offset to model Y coordinate, applied when rendering. Affects all submodels. Modifies the Y compo
- generator_syntax
- y later generators (could happen when the maximum number of generators is reached). ==== Alt Mobj ====... blendadd or blend| Particles of the generator are rendered using additive blending. | | blendrsub| Particles of the generator are rendered using reverse subtractive blending (framebuff... le). | | blendsub| Particles of the generator are rendered using subtractive blending (particle - frameb
- map_info_syntax
- Par time = 0.0; # Seconds Ambient light = 0.0; # 0...1 Fog color R = 0.0; # 0.... Horizon offset = 0; Sky height = 0; Sky light color = 0; Sky Layer { # or "Sky Layer 1" ... ame ^ Description | | dim_torch | (Heretic) Torch light level attenuates by distance from viewer (just li... e in Hexen). | | fog | Enable fog in the map. | | lightning | Enable thunder sound effects and random fla
- sky
- ght = 0.666667; Horizon offset = 0.0; Light color { 1.0 1.0 1.0 }; Layer 1/2 ... egative angles move the horizon downwards. ==== Light color ==== RGB color. Outdoor areas will be tint... By default the layer is disabled and will not be rendered. | | mask| Layer texture's color zero should ... en (i.e. not enabled). ; Frame interval : The number of seconds between frame changes. Sky model an