Fulltext results:
- model
- ts normal maps, specular reflections, and emitted light. It is possible to render the model with a different shader, and also use... shader = "model.skeletal.generic" } The ''render'' block may also declare any number of variables whose values will be passed to th... vertex data of the model. * Use as few enabled rendering passes at a time as possible. You may have a large number of disabled rendering passes, though. * All textures used by a model are stored in a large atlas.
- shader
- } The given initial value may either be a single number or an array: * ''value = 0'' → float * ''... Name; </code> ===== Built-in variables ===== The renderer provides built-in variables that can be used ... form is updated once per frame/eye. | ==== Model renderer uniforms ==== In addition to the variables above, the model renderer automatically provides a set of uniforms for