Fulltext results:
- 1.9.0-beta6
- world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]]. * Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, renamed to [[rend-light-decor-bright]]. * Renamed [[cvar]] "rend-glow-fog-bright" to "rend-light-fog-bright". * Removed [[setgamma]]: [[ccmd]] Is now obs... iewplayer approaches them). * Added short, two render frame delay to changes to the "torch light". This avoids the flickering and potential y-shea
- 1.9.0-beta1...4
- lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... for variables) ===== Definitions ===== * [[decoration]]:Light:Flare texture is deprecated. Use "Flare map" inst... ]] OR a [[built-in_flare_resource_number]] * [[decoration]]:Light:Flare map: same as above for light [[decoration]]s. * [[flag]]:Info: text string containing a comment about this flag * [[ded]] reade
- 1.9.0-beta5
- 542099) * Segmentation violation: in Doomsday (Decor lights on surfaces with HOM fixes), while playing jDoom... bug with plane glows not affecting models. * [[rend-ambient-light]]: [[cvar]] was being reset on level load. ====... day_control_panel]]. ==== Renderer ==== * [[rend-mobj-light-auto]]: [[cvar]] enable automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] ... ) using the "missing" texture (for debug). * [[rend-tex]]: [[cvar]] added render mode 2 to aid lighting debug. ==== Linux/Unix ==== * Added [[-g
- detailed_list_of_changes_in_doomsday_version_1.12
- ided lines. ===== {{tag|Renderer}} ===== * Light decorations disappear instantly at distance. * Malfu... w easily accessible via the "gauge" popups in the renderer and audio settings dialogs. * Settings can... el]] was removed. * Added a GUI editor for the renderer's appearance settings. The editor opens in a sidebar next to the game view. * Renderer appearance profiles: choose from the set of b
- detailed_list_of_changes_in_doomsday_version_1.9.9
- opacity into account with sky-fix geometry. * Renderer: mishandling of all-masked textures resulting in brilliant white auto-lights. * Renderer: incorrect logic in R_MarkDependantSurfacesForDecorationUpdate(). * Renderer: lumobj => BSP leaf contact spreading. * Light source from the Rocket Launcher missile at the wro
- detailed_list_of_changes_in_doomsday_version_1.10
- ill continue). * Stage animation mechanism for light decorations that works independently from layer stages (allowing each decoration to be animated with it's own timing). ====
- 2.2
- ay update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rendered. * Compatibility improvements to better sup... Other minor fixes and improvements, e.g., in the renderer. ===== Change log ===== [[https://tracker.d
- 1.9.0-beta_x
- tem]]: controlling multiplayer games. * [[bias_lighting]]: finalized when the [[new_world_rendering]] is available. * [[model_decoration]]s: finalized when the [[new_world_rendering]] is available. * [[sound_decoration]]s ====== Notes ====== <references/>
- 1.9.0-beta6.3
- 99). * Flags in Sky definitions ignored. === Renderer === * SIGSEGV when attempting to draw a w... 2220859&group_id=74815&atid=542099). * Surface decorations on twosided sidedef upper/lower sections so... imes visible when they should not be. * Subtle render list/ GL state issue which could result in shin... ure interface for model skins, model shiny skins, lightmaps and custom flare textures. * Optimize: Ado
- 1.9.0-beta6.8
- flat]]s which replace those in [[iwad]] inherit [[decoration]]s defined for use with the IWAD originals o... tions) are no longer case sensitive. * Revised lighting of [[psprite]]s when using the DOOM lighting model to more closely emulate the original games. * D... s ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always render the sky, even
- 1.14.1
- level start #@Issue_HTML~1743~@# * Flickering light decoration on moving platform #@Issue_HTML~1705~@# *... @Issue_HTML~1769~@# ===== Changes ===== * Renderer optimization: Line side surface decoration updating following plane move #@Issue_HTML~1
- 1.15
- e_HTML~2015-06-05,1.15.0,build1616~@# ===== Highlights ===== {{ file:custom_episode.jpg?320x0}} **Cust... the format used for packaging [[modding:gl2_model_renderer|3D models in the future]]. However, we will a... tly loaded DED definitions: <code>$ dir(Defs) ⇒ [ decorations, episodes, finales, flags, mapInfos, materi... model animation state for the upcoming new model renderer is kept in this internal, object-specific dat