Fulltext results:
- 1.9.0-beta6 @version
- world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]]. * Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, renamed to [[rend-light-decor-bright]]. * Renamed [[cvar]] "rend-glow-fog-bright" to "rend-light-fog-bright". * Removed [[setgamma]]: [[ccmd]] Is now obs... iewplayer approaches them). * Added short, two render frame delay to changes to the "torch light". This avoids the flickering and potential y-shea
- 1.9.0-beta1...4 @version
- lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... for variables) ===== Definitions ===== * [[decoration]]:Light:Flare texture is deprecated. Use "Flare map" inst... ]] OR a [[built-in_flare_resource_number]] * [[decoration]]:Light:Flare map: same as above for light [[decoration]]s. * [[flag]]:Info: text string containing a comment about this flag * [[ded]] reade
- 1.9.0-beta5 @version
- 542099) * Segmentation violation: in Doomsday (Decor lights on surfaces with HOM fixes), while playing jDoom... urce while the render lists are frozen. * View angle handling. Trembling etc. when fractional ticks are rendered. View locking. * Fixed bug with plane glows not affecting models. * [[rend-ambient-light]]: [[cvar]] was being reset on level load. ====... day_control_panel]]. ==== Renderer ==== * [[rend-mobj-light-auto]]: [[cvar]] enable automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]]
- flags_reference @ded
- ==== fullbright ==== (Value = 0x1) The model is rendered with the maximum light level (corresponds sector light level 255) regardless of the sector it's currentl... n. ==== shadow1 ==== (Value = 0x2) The model is rendered with 33% (?) translucency. When using this fl... d. ==== shadow2 ==== (Value = 0x4) The model is rendered with 66% (?) translucency. When using this fl... 00) ==== noz ==== (Value = 0x8000) The model is rendered with Z-buffer writes disabled. ==== nomaxz =
- detailed_list_of_changes_in_doomsday_version_1.12 @version
- ided lines. ===== {{tag|Renderer}} ===== * Light decorations disappear instantly at distance. * Malfu... w easily accessible via the "gauge" popups in the renderer and audio settings dialogs. * Settings can... el]] was removed. * Added a GUI editor for the renderer's appearance settings. The editor opens in a sidebar next to the game view. * Renderer appearance profiles: choose from the set of b
- 2.2 @version
- ay update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rendered. * Compatibility improvements to better sup... Other minor fixes and improvements, e.g., in the renderer. ===== Change log ===== [[https://tracker.d
- 1.9.0-beta6.8 @version
- flat]]s which replace those in [[iwad]] inherit [[decoration]]s defined for use with the IWAD originals o... ned open when starting a new game. * "Rotation angle smoothing". http://sourceforge.net/tracker/index.... tions) are no longer case sensitive. * Revised lighting of [[psprite]]s when using the DOOM lighting model to more closely emulate the original games. * D