Fulltext results:
- readme_macos @guide:2.2
- with [[halos]] and [[lens flares]] * Dynamic [[ambient occlusion]] (corner shadowing) for world surfaces... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- doomsday @guide:2.2:man
- with [[halos]] and [[lens flares]] * Dynamic [[ambient occlusion]] (corner shadowing) for world surfaces... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_windows @guide:2.2
- with [[halos]] and [[lens flares]] * Dynamic [[ambient occlusion]] (corner shadowing) for world surfaces... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_macos @guide:2.3
- with [[halos]] and [[lens flares]] * Dynamic [[ambient occlusion]] (corner shadowing) for world surfaces... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- doomsday @guide:2.3:man
- with [[halos]] and [[lens flares]] * Dynamic [[ambient occlusion]] (corner shadowing) for world surfaces... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_windows @guide:2.3
- with [[halos]] and [[lens flares]] * Dynamic [[ambient occlusion]] (corner shadowing) for world surfaces... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_macos @guide:2.1
- with [[halos]] and [[lens flares]] * Dynamic [[ambient occlusion]] (corner shadowing) for world surfaces... ld objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_windows @guide:2.1
- with [[halos]] and [[lens flares]] * Dynamic [[ambient occlusion]] (corner shadowing) for world surfaces... ld objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- doomsday @guide:2.1:man
- with [[halos]] and [[lens flares]] * Dynamic [[ambient occlusion]] (corner shadowing) for world surfaces... ld objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- 1.9.0-beta5 @version
- bug with plane glows not affecting models. * [[rend-ambient-light]]: [[cvar]] was being reset on level load. ====... day_control_panel]]. ==== Renderer ==== * [[rend-mobj-light-auto]]: [[cvar]] enable automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] enable variable translucency on sprites. * [[rend-dev-sky]]: [[cvar]] render the sky as a solid sur
- 1.9.0-beta6.9 @version
- ng the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wall angle lightlev... a smoothing (enabled by default). * [[cvar]] [[rend-dev-polyobj-bbox]] 1= Render polyobj bounding box