Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ive height back to zero. ===== DOOM ===== * HUD weapons vertically offset four pixels lower than in the original game when ... avior can be overridden with the new [[:cvar]] [[:rend-hud-nostretch]]. * Resolution independent aspect-c... etch]]). * Statusbar (override: [[:cvar]] [[:rend-hud-nostretch]]). * Finale (override: [[:cvar]] ... var]]s "map-cheat-counter" and "map-cheat-counter-scale" to [[:hud-cheat-counter]] and [[:hud-cheat-counter-scale]] respectively. * Draw all
- 1.9.0-beta6
- aled relative to display resolution and using the HUD scale multiplier (http://sourceforge.net/tracker/?func=... ef]]s by sky [[surface]] [[plane]]s. * Added [[rend-tex-filter-anisotropic]]:[[cvar]] Level anisotrop... ]] Configure the [[viewgrid]] setup. * Added [[rend-light-attenuation]]:[[cvar]] Maximum light attenuation distance (default is 1024). * Added [[rend-dev-nosprite]]:[[cvar]] Disable drawing of sprite
- detailed_list_of_changes_in_doomsday_version_1.11
- ). * When drawing psprites the "static" weapon offset scale used for preventing lowering was not applied as i