Fulltext results:
- 1.9.0-beta6 @version
- Show linedefs, 3= Show subsectors. * Added [[rend-dev-blockmap-debug-size]]:[[cvar]] Size of the blockmap display. ==== Windows ==== *... roblems later on. === Automap === * Added [[rend-dev-freeze-map]]: [[cvar]] 1= Stop updating the map-specific rendering lists. * Added a parallax scrolling backg
- 1.9.0-beta1...4 @version
- ites and masked walls with hard edges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj bounding boxes (sized to match the box used for collision detection) for debug. * cvar [[rend-dev-cull-subsectors]]: disable non-visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height =
- readme_macos @guide:2.1
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic [[ambient occl
- readme_windows @guide:2.1
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic [[ambient occl
- readme_macos @guide:2.2
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic [[ambient occl
- readme_windows @guide:2.2
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic [[ambient occl
- readme_macos @guide:2.3
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic [[ambient occl
- readme_windows @guide:2.3
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic [[ambient occl
- doomsday @guide:2.1:man
- tart in fullscreen mode. ; ''-wh'' : Sets the size of the Doomsday window. In fullscreen mode specif... ected variables include, for example, game window size and position, and log filter settings. ; ''-ver... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon
- doomsday @guide:2.2:man
- tart in fullscreen mode. ; ''-wh'' : Sets the size of the Doomsday window. In fullscreen mode specif... ected variables include, for example, game window size and position, and log filter settings. ; ''-ver... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon
- doomsday @guide:2.3:man
- tart in fullscreen mode. ; ''-wh'' : Sets the size of the Doomsday window. In fullscreen mode specif... ected variables include, for example, game window size and position, and log filter settings. ; ''-ver... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon
- readme_macos @guide:2.0
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic [[ambient occl
- readme_windows @guide:2.0
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic [[ambient occl
- doomsday @guide:2.0:man
- tart in fullscreen mode. ; ''-wh'' : Sets the size of the Doomsday window. In fullscreen mode specif... ected variables include, for example, game window size and position, and log filter settings. ; ''-spe... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon
- light @ded
- agb | flagc etc... # nohalo: No lens flare (halo) is rendered. # dontturnhalo: The lens flare (halo) ... # New as of 1.9.0-beta6. # Radius of the halo. Zero means no halo is rendered. Note # that halo radius 1.0 produces quite a large flare. Flare map = "" # New ... texture id to use for the primary flare (i.e. the halo itself). # Eg: # Flare map = "myflare