Fulltext results:
- 1.9.0-beta1...4 @version
- eration ===== Definitions ===== * [[light]]:Halo radius * [[light]]:Flare map: the flare map to use for this light's halo. Either a path and [[resource_name]] OR a [[built... or_type]] definitions. * [[thing]]:Flags2 'mf2_radiusattacknomaxz': z dimension is ignored when calculating if a radius attack hits a mobj with this attribute (in PIT_Ra
- material_syntax @ded
- of the halo/flare in screen space. Zero means no halo is rendered. <note>A halo radius of **1.0** produces quite a large flare!</note> ... e of the flare map (i.e., texture) to use for the halo. For example:<code>Flare map = "myflaremap.png" ... c. | | 3| [[http://en.wikipedia.org/wiki/22%C2%B0_halo|22° halo]]. | | 4| Burst with cross formation of [[http://en.wikipedia.org/wiki/Light_pillar|light pill