Fulltext results:
- 1.9.0-beta1...4 @version
- eration ===== Definitions ===== * [[light]]:Halo radius * [[light]]:Flare map: the flare map to use f... ct sources and smooth sector lighting * cvar [[rend-bias-grid-multisample]]: multisample factor used when determining sector to [[light_grid]] mapping. Larger value... NTTURNHALO': disable the view angle rotation of [[halo]]s and [[lens_flare]]s for this [[luminous_object]]. * [[blendmode]]: BM_ZEROALPHA (GL... ont format that supports RGBA bitmaps * cvar [[rend-sprite-mode]]: 1 = draw sprites and masked walls
- material_syntax @ded
- of the halo/flare in screen space. Zero means no halo is rendered. <note>A halo radius of **1.0** produces quite a large flare!</note> ... e of the flare map (i.e., texture) to use for the halo. For example:<code>Flare map = "myflaremap.png" ... c. | | 3| [[http://en.wikipedia.org/wiki/22%C2%B0_halo|22° halo]]. | | 4| Burst with cross formation of [[http://en.wikipedia.org/wiki/Light_pillar|light pill