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- 1.9.0-beta6 @version
- onts are sharpened with HQ2x scaling. * OpenGL rendering plugin integrated into the engine, and suppo... t3D dropped. This eases future development of the renderer significantly. * BSP and gl node builder p... aused by an oversight in the node builder. ==== Renderer ==== * Numerous lighting inconsistencies ... e position of automatically calculated lights and halos on sprites was broken. This resulted in halos wh
- material_syntax @ded
- hat direction). ; Halo radius : Radius of the halo/flare in screen space. Zero means no halo is rendered. <note>A halo radius of **1.0** produces quite a large flare!</note> ; Flare map : Name of the flare map (i.e., texture) to use for the halo. For example:<code>Flare map = "myflaremap.png" ... c. | | 3| [[http://en.wikipedia.org/wiki/22%C2%B0_halo|22° halo]]. | | 4| Burst with cross formation of