Fulltext results:
- flags_reference
- Lights ===== ==== nohalo ==== (Value = 0x100) Halos are disabled for this light. ==== dontturnhalo... NEW IN 1.9.0-beta4) Disable viewangle rotation of halos for this light. ===== Map Info ===== ==== fo... By default the layer is disabled and will not be rendered. ==== mask ==== (Value = 0x2) Layer textur... ==== fullbright ==== (Value = 0x1) The model is rendered with the maximum light level (corresponds sec
- material_syntax
- hat direction). ; Halo radius : Radius of the halo/flare in screen space. Zero means no halo is rendered. <note>A halo radius of **1.0** produces quite a large flare!</note> ; Flare map : Name of the flare map (i.e., texture) to use for the halo. For example:<code>Flare map = "myflaremap.png" ... c. | | 3| [[http://en.wikipedia.org/wiki/22%C2%B0_halo|22° halo]]. | | 4| Burst with cross formation of
- light
- agb | flagc etc... # nohalo: No lens flare (halo) is rendered. # dontturnhalo: The lens flare (halo) ... # New as of 1.9.0-beta6. # Radius of the halo. Zero means no halo is rendered. Note # that halo radius 1.0 produces quite a large flare. Flare map = "" # New ... texture id to use for the primary flare (i.e. the halo itself). # Eg: # Flare map = "myflare
- decoration
- Halo radius = 0.0 # Radius of the halo. Zero means no halo is rendered. Note # that halo radius 1.0 produces quite a large flare. Flare map = "" ... texture id to use for the primary flare (i.e. the halo itself). # Eg: # Flare map = "myf... where # the light is at zero and maximum brightness, respectively. # For example, the lev