Fulltext results:
- 1.9.0-beta6
- rend-light-decor-bright]]. * Renamed [[cvar]] "rend-glow-fog-bright" to "rend-light-fog-bright". * Removed [[setgamma]]: [[ccmd]] Is now obsolete, instead use cvar [[rend-tex-gamma]] for changing texture gamma. * Revi... nger drawn if the surface they would appear on is glowing. * Changed, it is now possible to enable/di
- 1.9.0-beta1...4
- -visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height ===== Resources ===== * new fixed an
- 1.9.0-beta5
- or whose state really is a NULL pointer never get rendered. * Invisible monsters and objects. Clients... the client has acknowledged the old ones. ==== Renderer ==== * Fog broken under (*NIX). (http://s... enabled by default (if available) with the OpenGL renderer. Use [[-notexcomp]] to disable it. * When consoleplayer is a camera, freezing the render lists should ignore changes to the player's "in
- detailed_list_of_changes_in_doomsday_version_1.13
- intact savegame with no ASEG_END | ===== {{tag|Renderer}} ===== * Float-bobbing of objects now a... a particle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was removed as obsolete (and broken).... -functional "texreset raw". * Automap: Missing glow on some key activated switch lines. ===== {{tag... lable. * Setting dialog added for stereoscopic rendering and Oculus Rift settings. * Drawing the U
- detailed_list_of_changes_in_doomsday_version_1.9.9
- on" textures in PWAD TEXTURE1/2 lumps. * Plane glows were not drawn while a plane was moving (e.g., H... tioner resulting in small gaps in some maps. * Renderer: applying color translation for sprites. * Renderer: take middle wall section material opacity into account with sky-fix geometry. * Renderer: mishandling of all-masked textures resulting
- detailed_list_of_changes_in_doomsday_version_1.11
- on specials. * Doom: material FIRELAV2 missing glow (missing Material definition). * Heretic: end ... at runtime as opposed to using [[:game]]. ===== Renderer ===== * Logic errors in the drawable map... ation resulting in numerous incompatibilities and rendering artefacts when dealing with id Tech 1 map ha... tructs. * Fog was no longer being enabled when rendering the sky sphere/models. * Visual artefacts
- 1.14
- ocuses on UI improvements and adds bloom as a new rendering effect. Under the hood we've also been busy ... erall lighting fidelity by applying an additional glow to bright areas of the frame. The bloom effect is... s card, it might help if you disable bloom ({{var|rend-bloom}}). ===== See also ===== * **[[detail