Fulltext results:
- 1.9.0-beta6
- rend-light-decor-bright]]. * Renamed [[cvar]] "rend-glow-fog-bright" to "rend-light-fog-bright". * Removed [[setgamma]]: [[ccmd]] Is now obsolete, instead use cvar [[rend-tex-gamma]] for changing texture gamma. * Revi... ef]]s by sky [[surface]] [[plane]]s. * Added [[rend-tex-filter-anisotropic]]:[[cvar]] Level anisotrop
- 1.9.0-beta1...4
- -visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height ===== Resources ===== * new fixed an
- detailed_list_of_changes_in_doomsday_version_1.13
- a particle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was removed as obsolete (and broken).... -functional "texreset raw". * Automap: Missing glow on some key activated switch lines. ===== {{tag... classes. * Oculus Rift rendering mode ({{:var|rend-vr-mode}} 9). * Support for NVIDIA 3D Vision a... rdware support for stereoscopic rendering ({{:var|rend-vr-mode}} 13). * Reorganized all frame effects
- detailed_list_of_changes_in_doomsday_version_1.11
- on specials. * Doom: material FIRELAV2 missing glow (missing Material definition). * Heretic: end ... rtefacts when combining debug rendering modes ([[:rend-dev-sky]], [[:rend-dev-tex-showfix]], etc...). * When drawing psprites the "static" weapon offset sc
- 1.14
- erall lighting fidelity by applying an additional glow to bright areas of the frame. The bloom effect is... s card, it might help if you disable bloom ({{var|rend-bloom}}). ===== See also ===== * **[[detail