• skip to content

Doomsday Manual

User Tools

  • Admin
  • Log In

Site Tools

  • Recent Changes
  • Media Manager
  • Sitemap
Trace:

rend-glow

Search

You can find the results of your search below.

Contains
  • Exact match
  • Starts with
  • Ends with
  • Contains
@version
  • Any namespace
Any time
  • Any time
  • Past week
  • Past month
  • Past year
Sort by hits
  • Sort by hits
  • Sort by last modified

Fulltext results:

1.9.0-beta6
39 Hits, Last modified: 8 years ago
rend-light-decor-bright]]. * Renamed [[cvar]] "rend-glow-fog-bright" to "rend-light-fog-bright". * Removed [[setgamma]]: [[ccmd]] Is now obsolete, instead use cvar [[rend-tex-gamma]] for changing texture gamma. * Revi... nger drawn if the surface they would appear on is glowing. * Changed, it is now possible to enable/di
1.9.0-beta1...4
20 Hits, Last modified: 8 years ago
-visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height ===== Resources ===== * new fixed an
1.9.0-beta5
20 Hits, Last modified: 8 years ago
or whose state really is a NULL pointer never get rendered. * Invisible monsters and objects. Clients... the client has acknowledged the old ones. ==== Renderer ==== * Fog broken under (*NIX). (http://s... enabled by default (if available) with the OpenGL renderer. Use [[-notexcomp]] to disable it. * When consoleplayer is a camera, freezing the render lists should ignore changes to the player's "in
detailed_list_of_changes_in_doomsday_version_1.13
13 Hits, Last modified: 8 years ago
intact savegame with no ASEG_END | ===== {{tag|Renderer}} ===== * Float-bobbing of objects now a... a particle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was removed as obsolete (and broken).... -functional "texreset raw". * Automap: Missing glow on some key activated switch lines. ===== {{tag... lable. * Setting dialog added for stereoscopic rendering and Oculus Rift settings. * Drawing the U
detailed_list_of_changes_in_doomsday_version_1.9.9
11 Hits, Last modified: 8 years ago
on" textures in PWAD TEXTURE1/2 lumps. * Plane glows were not drawn while a plane was moving (e.g., H... tioner resulting in small gaps in some maps. * Renderer: applying color translation for sprites. * Renderer: take middle wall section material opacity into account with sky-fix geometry. * Renderer: mishandling of all-masked textures resulting
detailed_list_of_changes_in_doomsday_version_1.11
11 Hits, Last modified: 8 years ago
on specials. * Doom: material FIRELAV2 missing glow (missing Material definition). * Heretic: end ... at runtime as opposed to using [[:game]]. ===== Renderer ===== * Logic errors in the drawable map... ation resulting in numerous incompatibilities and rendering artefacts when dealing with id Tech 1 map ha... tructs. * Fog was no longer being enabled when rendering the sky sphere/models. * Visual artefacts
1.14
3 Hits, Last modified: 8 years ago
ocuses on UI improvements and adds bloom as a new rendering effect. Under the hood we've also been busy ... erall lighting fidelity by applying an additional glow to bright areas of the frame. The bloom effect is... s card, it might help if you disable bloom ({{var|rend-bloom}}). ===== See also ===== * **[[detail

Page Tools

  • Show page
  • Old revisions
  • Backlinks
  • Rename Page
  • Back to top
Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 4.0 International
CC Attribution-Share Alike 4.0 International Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki
  • Doomsday Engine
  • 2.3 ⇣
  • Builds
  • Add-ons
  • Manual
  • ·
  • Forums
  • Support
  • Bug Tracker
  • Blog