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material_syntax
6 Hits, Last modified: 8 years ago
{ 0 0 } Tics = 0 Rnd = 0 Glow = 0.0 Glow Rnd = 0.0 } } Light { Pattern offset { 0 0 } Pattern skip { 0 0 } ... ; Rnd : Random value to be applied to tics. ; Glow : Strength of the light emitted by this material (self-illumination). ; Glow Rnd : Independent glow strength randomization f

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