Fulltext results:
- 1.9.0-beta6 @version
- rend-light-decor-bright]]. * Renamed [[cvar]] "rend-glow-fog-bright" to "rend-light-fog-bright". * Removed [[setgamma]]: [[ccmd]] Is now obsolete, instead use cvar [[rend-tex-gamma]] for changing texture gamma. * Revi... nger drawn if the surface they would appear on is glowing. * Changed, it is now possible to enable/di
- 1.9.0-beta1...4 @version
- -visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height ===== Resources ===== * new fixed an
- 1.9.0-beta5 @version
- or whose state really is a NULL pointer never get rendered. * Invisible monsters and objects. Clients... the client has acknowledged the old ones. ==== Renderer ==== * Fog broken under (*NIX). (http://s... enabled by default (if available) with the OpenGL renderer. Use [[-notexcomp]] to disable it. * When consoleplayer is a camera, freezing the render lists should ignore changes to the player's "in
- doomsday @guide:2.3:man
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... corations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart textu
- doomsday @guide:2.2:man
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... corations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart textu
- doomsday @guide:2.1:man
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... corations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart textu
- readme_windows @guide:2.3
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... corations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart textu
- readme_macos @guide:2.3
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... corations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart textu
- readme_windows @guide:2.2
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... corations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart textu
- readme_macos @guide:2.2
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... corations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart textu
- readme_macos @guide:2.1
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... corations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart textu
- readme_windows @guide:2.1
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... corations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart textu
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- intact savegame with no ASEG_END | ===== {{tag|Renderer}} ===== * Float-bobbing of objects now a... a particle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was removed as obsolete (and broken).... -functional "texreset raw". * Automap: Missing glow on some key activated switch lines. ===== {{tag... lable. * Setting dialog added for stereoscopic rendering and Oculus Rift settings. * Drawing the U
- readme_windows @guide:2.0
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... corations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart textu
- readme_macos @guide:2.0
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... corations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart textu