Fulltext results:
- 1.9.0-beta6 @version
- rend-light-decor-bright]]. * Renamed [[cvar]] "rend-glow-fog-bright" to "rend-light-fog-bright". * Removed [[setgamma]]: [[ccmd]] Is now obsolete, instead use cvar [[rend-tex-gamma]] for changing texture gamma. * Revi... nger drawn if the surface they would appear on is glowing. * Changed, it is now possible to enable/di
- 1.9.0-beta1...4 @version
- -visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height ===== Resources ===== * new fixed and varia
- readme_windows @guide:2.1
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... corations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart textu
- readme_windows @guide:2.2
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... corations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart textu
- readme_windows @guide:2.3
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... corations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart textu
- doomsday @guide:2.1:man
- p identifier (e.g., "MAP12"). ; ''-width'' | ''-height'' : Set the horizontal/vertical display resolut... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- doomsday @guide:2.2:man
- p identifier (e.g., "MAP12"). ; ''-width'' | ''-height'' : Set the horizontal/vertical display resolut... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- doomsday @guide:2.3:man
- p identifier (e.g., "MAP12"). ; ''-width'' | ''-height'' : Set the horizontal/vertical display resolut... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- on" textures in PWAD TEXTURE1/2 lumps. * Plane glows were not drawn while a plane was moving (e.g., H... oom). The light origin Z coordinate and the plane height were not in sync. * Game’s color palettes relo... tioner resulting in small gaps in some maps. * Renderer: applying color translation for sprites. * Renderer: take middle wall section material opacity in
- readme_windows @guide:2.0
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... corations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart textu
- doomsday @guide:2.0:man
- p identifier (e.g., "MAP12"). ; ''-width'' | ''-height'' : Set the horizontal/vertical display resolut... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- material_syntax @ded
- <code> Material { ID = "" Width = 0.0 Height = 0.0 Flags = flag1 | flag2 Layer { Stage { ... { 0 0 } Tics = 0 Rnd = 0 Glow = 0.0 Glow Rnd = 0.0 } } Light { Pattern offset { 0 0 } Pattern skip { 0 0 } ... straction with regard to mod compatibility. ==== Height/Width ==== The dimensions of the material, in wo