Fulltext results:
- map_info_syntax @ded
- ^ Name ^ Description | | enable| Enable layer. By default the layer is disabled and will not be rendered. | | mask| Layer texture's color zero should
- readme_macos @guide:2.2
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... rallel viewing * [[Bloom]], [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] a
- doomsday @guide:2.2:man
- '' | ''-window'' : Starts in windowed mode. The default is to start in fullscreen mode. ; ''-wh'' : S... to the runtime folder. This option overrides the default //doomsday.out //. ; ''-parse'' | ''-p'' : Lo... ''-reset'' : Reset the engine configuration to default values. In practice, this just erases the content... > ===== Files ===== Your runtime files are by default stored in a folder called //~/.doomsday/ //. The
- readme_windows @guide:2.2
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... rallel viewing * [[Bloom]], [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] a
- readme_macos @guide:2.3
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... rallel viewing * [[Bloom]], [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] a
- doomsday @guide:2.3:man
- '' | ''-window'' : Starts in windowed mode. The default is to start in fullscreen mode. ; ''-wh'' : S... to the runtime folder. This option overrides the default //doomsday.out //. ; ''-parse'' | ''-p'' : Lo... ''-reset'' : Reset the engine configuration to default values. In practice, this just erases the content... > ===== Files ===== Your runtime files are by default stored in a folder called //~/.doomsday/ //. The
- readme_windows @guide:2.3
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... rallel viewing * [[Bloom]], [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] a
- readme_macos @guide:2.1
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... rallel viewing * [[Bloom]], [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] a
- readme_windows @guide:2.1
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... rallel viewing * [[Bloom]], [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] a
- doomsday @guide:2.1:man
- '' | ''-window'' : Starts in windowed mode. The default is to start in fullscreen mode. ; ''-wh'' : S... to the runtime folder. This option overrides the default //doomsday.out //. ; ''-parse'' | ''-p'' : Lo... ''-reset'' : Reset the engine configuration to default values. In practice, this just erases the content... > ===== Files ===== Your runtime files are by default stored in a folder called //~/.doomsday/ //. The
- doomsday @guide:2.0:man
- '' | ''-window'' : Starts in windowed mode. The default is to start in fullscreen mode. ; ''-wh'' : S... to the runtime folder. This option overrides the default //doomsday.out //. ; ''-packs'' : Set additio... ''-reset'' : Reset the engine configuration to default values. In practice, this just erases the content... > ===== Files ===== Your runtime files are by default stored in a folder called //~/.doomsday/ //. The
- readme_macos @guide:2.0
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... rallel viewing * [[Bloom]], [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] a
- readme_windows @guide:2.0
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... rallel viewing * [[Bloom]], [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] a
- 1.9.0-beta1...4 @version
- tors/decrease light in bright sectors * cvar [[rend-fog-default]]: default fog algorithm * [[flaremap]]s: loaded from "Data/F... ont format that supports RGBA bitmaps * cvar [[rend-sprite-mode]]: 1 = draw sprites and masked walls with hard edges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj bounding boxes (sized to match the box used for collision
- 1.9.0-beta5 @version
- d=542099) * [[texture_compression]] enabled by default (if available) with the OpenGL renderer. Use [[-notexcomp]] to disable it. * When consoleplayer is a camera, freezing the render lists should ignore changes to the player's "in... ation violation: deleting a bias source while the render lists are frozen. * View angle handling. Trembling etc. when fractional ticks are rendered. View locking. * Fixed bug with plane glow