Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- avior can be overridden with the new [[:cvar]] [[:rend-hud-nostretch]]. * Resolution independent aspect-correct dra... etch]]). * Statusbar (override: [[:cvar]] [[:rend-hud-nostretch]]). * Finale (override: [[:cvar]] [[:finale-nostretch]]). * Resolution independent aspect-correct drawing of the message log, crosshair, m... es ====== ===== Engine ===== * [[:cvar]] [[:rend-hud-nostretch]] 1=Disable automatic stretching of the HUD to fi
- readme_macos @guide:2.1
- text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BS... "Smart": The aspect ratio is dynamic but does not stretch too far away from the 1:1 ratio. * "Stretched":... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul... assets]] * [[ded|Definitions Reference: DED and finale script syntax]] * [[https://tracker.dengine.net
- readme_windows @guide:2.1
- text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BS... "Smart": The aspect ratio is dynamic but does not stretch too far away from the 1:1 ratio. * "Stretched":... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul... assets]] * [[ded|Definitions Reference: DED and finale script syntax]] * [[https://tracker.dengine.net
- readme_macos @guide:2.2
- text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BS... "Smart": The aspect ratio is dynamic but does not stretch too far away from the 1:1 ratio. * "Stretched":... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul... assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Scri
- readme_windows @guide:2.2
- text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BS... "Smart": The aspect ratio is dynamic but does not stretch too far away from the 1:1 ratio. * "Stretched":... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul... assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Scri
- readme_macos @guide:2.3
- text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BS... "Smart": The aspect ratio is dynamic but does not stretch too far away from the 1:1 ratio. * "Stretched":... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul... assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Scri
- readme_windows @guide:2.3
- text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BS... "Smart": The aspect ratio is dynamic but does not stretch too far away from the 1:1 ratio. * "Stretched":... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul... assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Scri
- doomsday @guide:2.1:man
- text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BS... "Smart": The aspect ratio is dynamic but does not stretch too far away from the 1:1 ratio. * "Stretched":... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul... assets]] * [[ded|Definitions Reference: DED and finale script syntax]] * [[https://tracker.dengine.net
- doomsday @guide:2.2:man
- text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BS... "Smart": The aspect ratio is dynamic but does not stretch too far away from the 1:1 ratio. * "Stretched":... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul... assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Scri
- doomsday @guide:2.3:man
- text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BS... "Smart": The aspect ratio is dynamic but does not stretch too far away from the 1:1 ratio. * "Stretched":... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul... assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Scri