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- 1.9.0-beta6 @version
- onts are sharpened with HQ2x scaling. * OpenGL rendering plugin integrated into the engine, and suppo... t3D dropped. This eases future development of the renderer significantly. * BSP and gl node builder p... aused by an oversight in the node builder. ==== Renderer ==== * Numerous lighting inconsistencies ... AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * Texturing problems with maps bu
- 1.9.0-beta1...4 @version
- s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... en touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resource-pac... es with an unknown/missing textures/flats are now rendered with a "Missing" texture ===== Renderer ===== * fixed usage of GL_ATI_texture_env_combine3 (c
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- alculating shadow darkness for mobjs as used with fakeradio. Default value for [[:rend-shadow-darkness]] is now 1.2 * Use a slightly ... Long walls no longer receive slightly larger [[:fakeradio]] shadows as this made lighting look very inconsi... ticularly well currently. * Renamed [[:cvar]] "rend-tex-filter-raw" to [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the
- run_doomsday_on_old_hardware @howto
- ated radiosity ([[fake_radio]]). Set the cvar //[[rend-fakeradio]]// to zero. * Disable [[particle_effect]]s or... texture memory. * Disable simulated radiosity (FakeRadio). Set the cvar _rend-fakeradio_ to zero. * Disable dynamic lights or reduce the size of dynamic lights. * Use additive blen... sable particle effects or lower the value of the _rend-particle-rate_ cvar. * Disable detail textures
- 1.9.0-beta6.9 @version
- drawn slightly darker than they should be (with [[fakeradio]] enabled). * "Texture name missing in Doom 2 ... ===== ==== Engine ==== * Changed [[cvar]] [[rend-dev-mobj-bbox]] Draw bounding boxes for all mobjs... ng the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wall angle li