Fulltext results:
- 1.9.0-beta6 @version
- et calculated incorrectly in LO_AddLuminous. * Sky top colour was always determined from the original sky texture regardle... enuation distance (default is 1024). * Added [[rend-dev-nosprite]]:[[cvar]] Disable drawing of sprites an... alls (default is off), not archived. * Added [[rend-dev-surface-show-normals]]:[[cvar]] Enable drawing of... mals (default is off), not archived. * Added [[rend-dev-vertex-show-indices]]:[[cvar]] Enable drawing of
- 1.9.0-beta1...4 @version
- ites and masked walls with hard edges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj bounding... d for collision detection) for debug. * cvar [[rend-dev-cull-subsectors]]: disable non-visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height =... * [[teleport_xg_class_]] * Added more [[xg_dev]] messages. Reference types are printed by name i
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; added m... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material!). * The current item... avior can be overridden with the new [[:cvar]] [[:rend-hud-nostretch]]. * Resolution independent aspe... objs as used with fakeradio. Default value for [[:rend-shadow-darkness]] is now 1.2 * Use a slightly
- 1.9.0-beta6.8 @version
- s ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always render the sky, even if there are no sky surfaces visible. For debug. ==== DEH Reader ==