Fulltext results:
- 1.9.0-beta6 @version
- d support for Direct3D dropped. This eases future development of the renderer significantly. * BSP and gl node builder p... et calculated incorrectly in LO_AddLuminous. * Sky top colour was always determined from the original sky texture regardle... enuation distance (default is 1024). * Added [[rend-dev-nosprite]]:[[cvar]] Disable drawing of sprites an... alls (default is off), not archived. * Added [[rend-dev-surface-show-normals]]:[[cvar]] Enable drawing of
- doomsday @guide:2.3:man
- valent to the console command ''connect''. ; ''-devlog'' | ''-nodevlog'' : Enables or disables developer log entries. These are useful for debugging and... effect when ''-game'' is not used. Doomsday will always start in the Home screen or, when starting a serv... Set the name of the log output file. The file is always written to the runtime folder. This option overri
- doomsday @guide:2.2:man
- valent to the console command ''connect''. ; ''-devlog'' | ''-nodevlog'' : Enables or disables developer log entries. These are useful for debugging and... effect when ''-game'' is not used. Doomsday will always start in the Home screen or, when starting a serv... Set the name of the log output file. The file is always written to the runtime folder. This option overri
- doomsday @guide:2.1:man
- valent to the console command ''connect''. ; ''-devlog'' | ''-nodevlog'' : Enables or disables developer log entries. These are useful for debugging and... effect when ''-game'' is not used. Doomsday will always start in the Home screen or, when starting a serv... Set the name of the log output file. The file is always written to the runtime folder. This option overri
- readme_macos @guide:2.2
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_windows @guide:2.3
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_macos @guide:2.3
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_windows @guide:2.2
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_windows @guide:2.1
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_macos @guide:2.1
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- doomsday @guide:2.0:man
- the window (when not in fullscreen mode). ; ''-devlog'' | ''-nodevlog'' : Enables or disables developer log entries. These are useful for debugging and... Set the name of the log output file. The file is always written to the runtime folder. This option overri... ''-vvv'' : Enables all log messages (normal and developer, all levels). ; ''-warp'' : When starti
- readme_windows @guide:2.0
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_macos @guide:2.0
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- 1.9.0-beta1...4 @version
- ites and masked walls with hard edges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj bounding... d for collision detection) for debug. * cvar [[rend-dev-cull-subsectors]]: disable non-visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height =... * [[teleport_xg_class_]] * Added more [[xg_dev]] messages. Reference types are printed by name i
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- automap: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; added m... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material!). * The current item... e better results (with poor source textures) when rendering. Note this does not mean that artists no lon